Replay-derived match flow, timings, and composition.

Advanced match analysis

NothingtoProve vs polomanino

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
32497
Duration
16:16
Patch
19.17020
Played
· 1 hour ago
Tundra map preview
MapTundra
Winner
NothingtoProve Isis · Elo 1306 +19
16:16 Match length
Defeated
polomanino Odin · Elo 1334 -19
46.0% win probability Pre-match · polomanino favored · Upset win probability 54.0%
Key momentsIn match order
First pressure
3:26 polomanino Hersir trained
Fastest Classical
4:10* polomanino Freyja · estimated
First extra TC
5:20 NothingtoProve Town Center
Armory timing
9:44 polomanino Armory
Fortress timing
11:35 NothingtoProve Migdol Stronghold
Fastest Heroic
12:37* polomanino Skadi · estimated

NothingtoProve

Isis · Blue
Win 1306 +19
EAPM
45.9
Favorite unit
Chariot Archer
27 fielded
Total score
25,646
Military score
8,340
Economic score
15,139
Kills score
2,167
Units killed
66
Units lost
62
Buildings razed
7
Largest army
55
First expansion
5:20
Age path
BastClassical · Est. start 3:56
NephthysHeroic · Est. start 11:25
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Highest Score Largest Army Most Improvements Most Kills Most Resources

polomanino

Odin · Red
Loss 1334 -19
EAPM
66.6
Favorite unit
Raiding Cavalry
33 fielded
Total score
13,797
Military score
6,093
Economic score
6,047
Kills score
1,657
Units killed
62
Units lost
63
Buildings razed
11
Largest army
137
First expansion
—
Age path
FreyjaClassical · Research start 3:10
SkadiHeroic · Research start 11:22
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling15 wall build events
Large army production137 military units
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

NothingtoProvepolomanino
Score
Total score NothingtoProve
25,64665%13,79735%
Military score NothingtoProve
8,34058%6,09342%
Economic score NothingtoProve
15,13971%6,04729%
Kills score NothingtoProve
2,16757%1,65743%
Combat and army
NothingtoProvepolomanino
66 Units killed 62
62 Units lost 63
7 Buildings razed 11
55 Largest army 137

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

NothingtoProve

Army · 55

Units

Chariot Archer27
Siege Tower11
Camel Rider8
Sphinx6
War Elephant3

Technologies9 researched

Pickaxe0:54
Husbandry6:45
Hand Axe10:45
Copper Weapons11:14
Copper Armor11:15
Shaft Mine11:40
Bow Saw11:52
Heavy Camel Riders15:37
Heavy Chariot Archers16:03
Buildings 14 types
Obelisk15
House13
Granary7
Lumber Camp3
Mining Camp3
Town Center3
Migdol Stronghold2
Siege Works2
Armory1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 3 invoked
Ancestors1
Eclipse1
Prosperity1

polomanino

Army · 137

Units

Raiding Cavalry33
Hersir28
Jarl20
Huskarl16
Throwing Axeman13
Berserk10
Valkyrie7
Hirdman5
Frost Giant4
Godi1

Technologies3 researched

Pickaxe13:46
Hand Axe13:47
Husbandry13:47
Buildings 8 types
House18
Wall15
Great Hall5
Longhouse4
Hill Fort3
Ox Cart Building2
Armory1
Temple1
God powers 3 invoked
Forest Fire1
Frost1
Great Hunt1