Advanced match analysis
Myth vs J.M.Y.
- Queue
- Ranked 1v1 Supremacy
- Map
- Mirage
- Map Seed
- 24071
- Duration
- 17:59
- Patch
- 19.17020
- Played
- · 1 hour ago
Winner
Myth
Fuxi · Elo 1382 +19
17:59
Match length
Defeated
J.M.Y.
Isis · Elo 1415 -19
45.3% win probability
Pre-match · J.M.Y. favored · Upset
win probability 54.7%
Key momentsIn match order
Myth
Fuxi · Blue- EAPM
- 51.3
- Favorite unit
- Chu Ko Nu 32 fielded
- Total score
- 28,103
- Military score
- 11,415
- Economic score
- 14,190
- Kills score
- 2,498
- Units killed
- 110
- Units lost
- 52
- Buildings razed
- 19
- Largest army
- 70
- First expansion
- 9:18
Age path
ChiyouClassical · Research start 4:00
GoumangHeroic · Est. start 9:15
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Multi-TC boom2 expansion build events
Water commitment1 dock build events
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
J.M.Y.
Isis · Red- EAPM
- 32.9
- Favorite unit
- Spearman 21 fielded
- Total score
- 20,165
- Military score
- 4,535
- Economic score
- 13,472
- Kills score
- 2,158
- Units killed
- 50
- Units lost
- 108
- Buildings razed
- 2
- Largest army
- 43
- First expansion
- 5:35
Age path
AnubisClassical · Est. start 3:54
NephthysHeroic · Est. start 7:51
ThothMythic · Est. start 12:31
Opening read
Multi-TC boom2 expansion build events
Heavy walling12 wall build events
Water commitment1 dock build events
Market economy1,100 total resource volume
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
MythJ.M.Y.
Score
Combat and army
MythJ.M.Y.
110
Units killed
50
52
Units lost
108
19
Buildings razed
2
70
Largest army
43
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,100 total volume›
Myth
Bought
No buys
Sold
No sells
Total player market volume0
J.M.Y.
Bought
Sold
Total player market volume1,100
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.