Advanced match analysis
fishershieldsy vs Jornev
- Queue
- Ranked 1v1 Supremacy
- Map
- Mirage
- Map Seed
- 9743
- Duration
- 24:49
- Patch
- 19.17020
- Played
- · 1 hour ago
Defeated
fishershieldsy
Oranos · Elo 608 -12
24:49
Match length
Winner
Jornev
Zeus · Elo 716 +12
34.9% win probability
Pre-match · Jornev favored
win probability 65.1%
Key momentsIn match order
fishershieldsy
Oranos · Blue- EAPM
- 25.9
- Favorite unit
- Contarius 43 fielded
- Total score
- 42,436
- Military score
- 13,002
- Economic score
- 27,003
- Kills score
- 2,431
- Units killed
- 75
- Units lost
- 112
- Buildings razed
- 0
- Largest army
- 131
- First expansion
- 10:35
Age path
OceanusClassical · Research start 3:58
HyperionHeroic · Research start 10:11
HeliosMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water commitment1 dock build events
Market economy200 total resource volume
Large army production131 military units
Largest Army
Most Deaths
Most Resources
Jornev
Zeus · Red- EAPM
- 44.9
- Favorite unit
- Hoplite 13 fielded
- Total score
- 51,255
- Military score
- 17,395
- Economic score
- 29,095
- Kills score
- 4,765
- Units killed
- 110
- Units lost
- 87
- Buildings razed
- 3
- Largest army
- 58
- First expansion
- 8:00
Age path
AthenaClassical · Research start 3:39
DionysusHeroic · Research start 10:11
HeraMythic · Research start 20:54
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water commitment1 dock build events
Highest Score
Most Improvements
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
fishershieldsyJornev
Score
Combat and army
fishershieldsyJornev
75
Units killed
110
112
Units lost
87
0
Buildings razed
3
131
Largest army
58
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 200 total volume›
fishershieldsy
Bought
Sold
No sells
Total player market volume200
Jornev
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.