Advanced match analysis
josueencarnacao vs Lil Wayne
- Queue
- Ranked 1v1 Supremacy
- Map
- Giza
- Map Seed
- 29794
- Duration
- 22:48
- Patch
- 19.17020
- Played
- · 3 hours ago
Defeated
josueencarnacao
Poseidon · Elo 970 -14
22:48
Match length
Winner
Lil Wayne
Isis · Elo 1044 +14
39.5% win probability
Pre-match · Lil Wayne favored
win probability 60.5%
Key momentsIn match order
josueencarnacao
Poseidon · Blue- EAPM
- 44.7
- Favorite unit
- Hoplite 79 fielded
- Total score
- 32,452
- Military score
- 12,840
- Economic score
- 18,280
- Kills score
- 1,332
- Units killed
- 57
- Units lost
- 135
- Buildings razed
- 21
- Largest army
- 161
- First expansion
- 12:30
Age path
HermesClassical · Est. start 2:51
AphroditeHeroic · Est. start 9:41
HephaestusMythic · Est. start 15:56
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling15 wall build events
Large army production161 military units
Most Deaths
Most Improvements
Most Resources
Lil Wayne
Isis · Red- EAPM
- 44.0
- Favorite unit
- Spearman 13 fielded
- Total score
- 40,815
- Military score
- 15,865
- Economic score
- 21,664
- Kills score
- 3,286
- Units killed
- 135
- Units lost
- 71
- Buildings razed
- 9
- Largest army
- 50
- First expansion
- 8:10
Age path
BastClassical · Research start 3:29
NephthysHeroic · Research start 13:56
ThothMythic · Research start 18:31
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling13 wall build events
Highest Score
Largest Army
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
josueencarnacaoLil Wayne
Score
Combat and army
josueencarnacaoLil Wayne
57
Units killed
135
135
Units lost
71
21
Buildings razed
9
161
Largest army
50
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.