Replay-derived match flow, timings, and composition.

Advanced match analysis

Alistrine vs EmperorRaphy

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
24214
Duration
15:24
Patch
19.17020
Played
· 3 hours ago
Marsh map preview
MapMarsh
Defeated
Alistrine Zeus · Elo 879 -17
15:24 Match length
Winner
EmperorRaphy Poseidon · Elo 921 +39
44.0% win probability Pre-match · EmperorRaphy favored win probability 56.0%
Key momentsIn match order
Armory timing
4:51 Alistrine Armory
First pressure
4:54 Alistrine Stable
Fastest Classical
4:59* Alistrine Hermes · estimated
First extra TC
6:40 Alistrine Town Center
Fastest Heroic
7:36* Alistrine Dionysus · estimated
Market timing
7:57 EmperorRaphy Market

Alistrine

Zeus · Blue
Loss 879 -17
EAPM
33.3
Favorite unit
Toxotes
11 fielded
Total score
11,382
Military score
4,930
Economic score
6,001
Kills score
511
Units killed
18
Units lost
30
Buildings razed
0
Largest army
31
First expansion
6:40
Age path
HermesClassical · Est. start 3:59
DionysusHeroic · Est. start 6:21
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy700 total resource volume
Most Deaths

EmperorRaphy

Poseidon · Red
Win 921 +39
EAPM
38.1
Favorite unit
Hippeus
39 fielded
Total score
16,101
Military score
6,310
Economic score
8,905
Kills score
886
Units killed
32
Units lost
17
Buildings razed
4
Largest army
41
First expansion
—
Age path
HermesClassical · Research start 5:35
AphroditeHeroic · Research start 12:30
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Market economy3,300 total resource volume
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

AlistrineEmperorRaphy
Score
Total score EmperorRaphy
11,38241%16,10159%
Military score EmperorRaphy
4,93044%6,31056%
Economic score EmperorRaphy
6,00140%8,90560%
Kills score EmperorRaphy
51137%88663%
Combat and army
AlistrineEmperorRaphy
18 Units killed 32
30 Units lost 17
0 Buildings razed 4
31 Largest army 41

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 4,000 total volume

Alistrine

Bought

Food600

Sold

Food100
Total player market volume700

EmperorRaphy

Bought

Food1,200

Sold

Wood2,100
Total player market volume3,300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Alistrine

Army · 31

Units

Toxotes11
Hippeus7
Hoplite7
Centaur2
Heracles2
Jason2

Technologies3 researched · 2 pre-queued

Ballistics7:02
Copper Weapons7:03
Copper Armor7:04
Copper ShieldsPre-queued · 7:05
Medium CavalryPre-queued · 7:07
Buildings 10 types
House9
Granary5
Archery Range3
Stable3
Storehouse3
Military Academy2
Temple2
Town Center2
Armory1
Market1
God powers 3 invoked
Bolt2
Cease Fire1

EmperorRaphy

Army · 41

Units

Hippeus39
Atalanta1
Theseus1

Technologies6 researched

Pickaxe2:04
Hand Axe2:04
Crenellations7:11
Medium Cavalry8:38
Shaft Mine13:59
Bow Saw14:02
Buildings 7 types
House11
Stable5
Granary2
Storehouse2
Temple2
Armory1
Market1
God powers 2 invoked
Curse1
Lure1