Advanced match analysis
Neurons vs Care
- Queue
- Ranked 1v1 Supremacy
- Map
- Nile Shallows
- Map Seed
- 1544
- Duration
- 20:57
- Patch
- 19.17020
- Played
- · 3 hours ago
Defeated
Neurons
Huitzilopochtli · Elo 1092 -15
20:57
Match length
Winner
Care
Poseidon · Elo 1173 +41
38.5% win probability
Pre-match · Care favored
win probability 61.5%
Key momentsIn match order
Neurons
Huitzilopochtli · Blue- EAPM
- 52.9
- Favorite unit
- Tlamanih Spearman 32 fielded
- Total score
- 21,205
- Military score
- 6,815
- Economic score
- 12,037
- Kills score
- 2,353
- Units killed
- 79
- Units lost
- 85
- Buildings razed
- 2
- Largest army
- 75
- First expansion
- 12:46
Age path
PatecatlClassical · Research start 3:07
CoatlicueHeroic · Est. start 10:19
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Most Deaths
Care
Poseidon · Red- EAPM
- 69.9
- Favorite unit
- Hypaspist 56 fielded
- Total score
- 37,232
- Military score
- 14,982
- Economic score
- 20,609
- Kills score
- 1,641
- Units killed
- 80
- Units lost
- 80
- Buildings razed
- 6
- Largest army
- 131
- First expansion
- 4:18
Age path
HermesClassical · Est. start 3:18
AphroditeHeroic · Est. start 13:25
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy3,100 total resource volume
Large army production131 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
NeuronsCare
Score
Combat and army
NeuronsCare
79
Units killed
80
85
Units lost
80
2
Buildings razed
6
75
Largest army
131
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 3,100 total volume›
Neurons
Bought
No buys
Sold
No sells
Total player market volume0
Care
Bought
Sold
Total player market volume3,100
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
Neurons
Army · 75Units
Centzon Totochtin2