Replay-derived match flow, timings, and composition.

Advanced match analysis

Neurons vs Care

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
1544
Duration
20:57
Patch
19.17020
Played
· 3 hours ago
Nile Shallows map preview
MapNile Shallows
Defeated
Neurons Huitzilopochtli · Elo 1092 -15
20:57 Match length
Winner
Care Poseidon · Elo 1173 +41
38.5% win probability Pre-match · Care favored win probability 61.5%
Key momentsIn match order
First pressure
2:53 Neurons Warrior Priest trained
Fastest Classical
4:07* Neurons Patecatl · estimated
First extra TC
4:18 Care Town Center
Market timing
7:58 Care Market
Armory timing
8:02 Care Armory
Fastest Heroic
11:34* Neurons Coatlicue · estimated
Fortress timing
17:48 Care Fortress

Neurons

Huitzilopochtli · Blue
Loss 1092 -15
EAPM
52.9
Favorite unit
Tlamanih Spearman
32 fielded
Total score
21,205
Military score
6,815
Economic score
12,037
Kills score
2,353
Units killed
79
Units lost
85
Buildings razed
2
Largest army
75
First expansion
12:46
Age path
PatecatlClassical · Research start 3:07
CoatlicueHeroic · Est. start 10:19
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Most Deaths

Care

Poseidon · Red
Win 1173 +41
EAPM
69.9
Favorite unit
Hypaspist
56 fielded
Total score
37,232
Military score
14,982
Economic score
20,609
Kills score
1,641
Units killed
80
Units lost
80
Buildings razed
6
Largest army
131
First expansion
4:18
Age path
HermesClassical · Est. start 3:18
AphroditeHeroic · Est. start 13:25
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy3,100 total resource volume
Large army production131 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

NeuronsCare
Score
Total score Care
21,20536%37,23264%
Military score Care
6,81531%14,98269%
Economic score Care
12,03737%20,60963%
Kills score Neurons
2,35359%1,64141%
Combat and army
NeuronsCare
79 Units killed 80
85 Units lost 80
2 Buildings razed 6
75 Largest army 131

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,100 total volume

Neurons

Bought

No buys

Sold

No sells

Total player market volume0

Care

Bought

Food800

Sold

Wood2,300
Total player market volume3,100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Neurons

Army · 75

Units

Tlamanih Spearman32
Tequihua Archer28
Warrior Priest9
Eagle Warrior4
Centzon Totochtin2

Technologies6 researched

Pickaxe3:37
Hand Axe4:18
Medium War Hut Soldiers7:22
Crenellations Aztec10:32
Husbandry15:49
Heavy War Hut Soldiers18:45
Buildings 9 types
House18
Calpulli9
War Hut6
Nobles Hut2
Armory1
Market1
Sentry Tower1
Temple1
Town Center1
God powers 1 invoked
Earth Monster1

Care

Army · 131

Units

Hypaspist56
Hippeus48
Hoplite7
Centaur6
Atalanta4
Hippolyta3
Nemean Lion3
Prodromos3
Theseus1

Technologies11 researched · 5 pre-queued

Plow7:06
Hand Axe9:08
Pickaxe9:10
Medium CavalryPre-queued · 9:21
Copper WeaponsPre-queued · 9:47
Copper ArmorPre-queued · 9:47
Copper Shields10:12
Ballistics10:16
Medium Infantry14:40
Bronze Armor15:19
Bow Saw15:47
Shaft Mine15:49
Heavy InfantryPre-queued · 15:54
Bronze WeaponsPre-queued · 16:31
Bronze Shields17:40
Heavy Cavalry19:06
Buildings 12 types
Farm47
House20
Storehouse9
Military Academy6
Granary3
Stable3
Town Center3
Fortress2
Wall2
Armory1
Market1
Temple1
God powers 3 invoked
Cease Fire1
Curse1
Lure1