Replay-derived match flow, timings, and composition.

Advanced match analysis

mikeesupercrunchy vs microwaving a sandwich

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
10838
Duration
29:52
Patch
19.17020
Played
· 3 hours ago
Savannah map preview
MapSavannah
Winner
mikeesupercrunchy Thor · Elo 1370 +13
29:52 Match length
Defeated
microwaving a sandwich Poseidon · Elo 1275 -13
63.3% win probability Pre-match · mikeesupercrunchy favored win probability 36.7%
Key momentsIn match order
First pressure
1:40 mikeesupercrunchy Hersir trained
Fastest Classical
3:49* microwaving a sandwich Ares · estimated
Armory timing
4:11 mikeesupercrunchy Dwarven Armory
Fastest Heroic
11:02* mikeesupercrunchy Bragi · estimated
Market timing
12:16 mikeesupercrunchy Market
Fortress timing
13:16 mikeesupercrunchy Hill Fort
First extra TC
16:01 mikeesupercrunchy Town Center
Fastest Mythic
22:10* mikeesupercrunchy Tyr · estimated

mikeesupercrunchy

Thor · Blue
Win 1370 +13
EAPM
45.9
Favorite unit
Throwing Axeman
95 fielded
Total score
51,467
Military score
26,124
Economic score
20,344
Kills score
5,011
Units killed
172
Units lost
254
Buildings razed
6
Largest army
268
First expansion
16:01
Age path
FreyjaClassical · Research start 4:13
BragiHeroic · Est. start 9:47
TyrMythic · Research start 20:10
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling17 wall build events
Market economy6,400 total resource volume
Large army production268 military units
Highest Score Largest Army Most Deaths Most Improvements Most Resources

microwaving a sandwich

Poseidon · Red
Loss 1275 -13
EAPM
33.9
Favorite unit
Hypaspist
38 fielded
Total score
45,676
Military score
17,533
Economic score
21,815
Kills score
6,328
Units killed
218
Units lost
173
Buildings razed
12
Largest army
148
First expansion
17:50
Age path
AresClassical · Est. start 2:49
DionysusHeroic · Est. start 14:03
ArtemisMythic · Est. start 25:49
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling12 wall build events
Market economy200 total resource volume
Large army production148 military units
Most Kills

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

mikeesupercrunchymicrowaving a sandwich
Score
Total score mikeesupercrunchy
51,46753%45,67647%
Military score mikeesupercrunchy
26,12460%17,53340%
Economic score microwaving a sandwich
20,34448%21,81552%
Kills score microwaving a sandwich
5,01144%6,32856%
Combat and army
mikeesupercrunchymicrowaving a sandwich
172 Units killed 218
254 Units lost 173
6 Buildings razed 12
268 Largest army 148

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 6,600 total volume

mikeesupercrunchy

Bought

Food4,900
Wood1,500

Sold

No sells

Total player market volume6,400

microwaving a sandwich

Bought

Food200

Sold

No sells

Total player market volume200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

mikeesupercrunchy

Army · 268

Units

Throwing Axeman95
Hirdman50
Hersir29
Raiding Cavalry26
Ballista19
Jarl18
Godi16
Battle Boar11
Huskarl2
Valkyrie2

Technologies17 researched · 5 pre-queued

Copper Weapons5:11
Copper Armor5:21
Pickaxe5:35
Copper Shields6:22
Medium Cavalry7:09
Hand AxePre-queued · 7:27
Bronze Shields10:10
Bronze ArmorPre-queued · 11:03
Bronze Weapons13:25
Medium InfantryPre-queued · 13:27
Crenellations14:45
Ballistics16:41
Bow SawPre-queued · 16:52
Shaft MinePre-queued · 16:55
Husbandry20:00
Iron Shields20:44
Iron Weapons23:16
Iron Armor23:16
Heavy Infantry23:20
Plow24:19
Champion Infantry27:33
Heavy Cavalry27:42
Buildings 11 types
Farm27
House17
Wall17
Longhouse16
Great Hall8
Hill Fort8
Ox Cart Building7
Town Center4
Dwarven Armory1
Market1
Temple1
God powers 5 invoked
Dwarven Mine2
Fimbulwinter1
Flaming Weapons1
Forest Fire1

microwaving a sandwich

Army · 148

Units

Hypaspist38
Hippeus32
Hoplite26
Cyclops13
Prodromos10
Peltast6
Theseus5
Atalanta4
Chimera3
Hetairos3
Hippolyta3
Hydra3
Petrobolos2

Technologies12 researched · 10 pre-queued

Husbandry7:51
PickaxePre-queued · 9:25
Medium Infantry13:02
Medium Cavalry13:07
Copper Armor13:11
Copper Weapons13:12
Shaft Mine16:59
Hand Axe17:57
Heavy InfantryPre-queued · 19:11
Heavy CavalryPre-queued · 19:13
Plow19:22
Champion InfantryPre-queued · 23:58
Champion CavalryPre-queued · 23:59
Bronze Armor24:03
Bronze Weapons24:03
Copper ShieldsPre-queued · 25:07
Medium Archers26:01
Iron ArmorPre-queued · 26:44
Iron WeaponsPre-queued · 26:44
Bronze ShieldsPre-queued · 26:44
BallisticsPre-queued · 26:45
Heavy Archers28:29
Buildings 13 types
Farm40
House20
Wall12
Storehouse9
Granary8
Temple3
Archery Range2
Military Academy2
Stable2
Town Center2
Armory1
Fortress1
Market1
God powers 4 invoked
Bronze1
Earthquake1
Lure1
Pestilence1