Replay-derived match flow, timings, and composition.

Advanced match analysis

Adiv vs _Icarus_

Queue
Ranked 1v1 Supremacy
Map
Mirage
Map Seed
22225
Duration
21:05
Patch
19.17020
Played
· 3 hours ago
Mirage map preview
MapMirage
Defeated
Adiv Gaia · Elo 1067 -14
21:05 Match length
Winner
_Icarus_ Poseidon · Elo 1132 +14
40.8% win probability Pre-match · _Icarus_ favored win probability 59.2%
Key momentsIn match order
Fastest Classical
4:52* _Icarus_ Hermes · estimated
First pressure
4:55 Adiv Counter Barracks
Armory timing
6:23 Adiv Armory
Fastest Heroic
9:08* Adiv Theia · estimated
Fortress timing
9:30 Adiv Palace
First extra TC
10:49 _Icarus_ Town Center
Market timing
11:45 _Icarus_ Market

Adiv

Gaia · Blue
Loss 1067 -14
EAPM
36.7
Favorite unit
Contarius
76 fielded
Total score
20,345
Military score
6,128
Economic score
12,228
Kills score
1,989
Units killed
60
Units lost
105
Buildings razed
0
Largest army
112
First expansion
12:15
Age path
LetoClassical · Est. start 3:53
TheiaHeroic · Est. start 7:53
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling7 wall build events
Water commitment1 dock build events
Large army production112 military units
Most Deaths Most Improvements

_Icarus_

Poseidon · Red
Win 1132 +14
EAPM
43.2
Favorite unit
Prodromos
37 fielded
Total score
33,493
Military score
12,800
Economic score
16,719
Kills score
3,974
Units killed
106
Units lost
60
Buildings razed
18
Largest army
122
First expansion
10:49
Age path
HermesClassical · Est. start 3:52
DionysusHeroic · Est. start 10:58
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Water commitment1 dock build events
Market economy200 total resource volume
Large army production122 military units
Highest Score Largest Army Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Adiv_Icarus_
Score
Total score _Icarus_
20,34538%33,49362%
Military score _Icarus_
6,12832%12,80068%
Economic score _Icarus_
12,22842%16,71958%
Kills score _Icarus_
1,98933%3,97467%
Combat and army
Adiv_Icarus_
60 Units killed 106
105 Units lost 60
0 Buildings razed 18
112 Largest army 122

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 200 total volume

Adiv

Bought

No buys

Sold

No sells

Total player market volume0

_Icarus_

Bought

No buys

Sold

Wood200
Total player market volume200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Adiv

Army · 112

Units

Contarius76
Arcus16
Turma9
Dryad7
Murmillo2
Oracle2

Technologies12 researched

Hand Axe4:21
Pickaxe4:22
Bow Saw5:04
Shaft Mine11:25
Plow11:27
Copper Shields13:52
Ballistics13:54
Heavy Cavalry14:29
Medium Archers15:04
Medium Infantry15:41
Heavy Archers15:41
Copper Armor19:18
Buildings 10 types
Manor13
Military Barracks13
Wall7
Economic Guild2
Armory1
Counter Barracks1
Dock1
Palace1
Temple1
Town Center1
God powers 12 invoked
Spider Lair9
Hesperides Tree2
Gaia Forest1

_Icarus_

Army · 122

Units

Prodromos37
Hippeus23
Peltast20
Petrobolos14
Hoplite10
Hydra5
Centaur4
Hypaspist4
Atalanta3
Hippolyta1
Theseus1

Technologies5 researched · 2 pre-queued

Hand AxePre-queued · 9:46
PickaxePre-queued · 9:46
Copper Armor13:37
Medium Cavalry19:25
Medium Archers19:25
Medium Infantry19:26
Heavy Archers20:22
Buildings 13 types
House29
Farm24
Storehouse5
Military Academy3
Archery Range2
Fortress2
Granary2
Stable2
Town Center2
Armory1
Dock1
Market1
Temple1
God powers 2 invoked
Bronze1
Lure1