Replay-derived match flow, timings, and composition.

Advanced match analysis

TuxedoToad vs Warlord3.0

Queue
Ranked 1v1 Supremacy
Map
Mirage
Map Seed
3768
Duration
17:37
Patch
19.17020
Played
· 3 hours ago
Mirage map preview
MapMirage
Defeated
TuxedoToad Shennong · Elo 792 -15
17:37 Match length
Winner
Warlord3.0 Poseidon · Elo 850 +15
41.7% win probability Pre-match · Warlord3.0 favored win probability 58.3%
Key momentsIn match order
Fastest Classical
5:02* Warlord3.0 Hermes · estimated
First pressure
6:11 Warlord3.0 Stable
Armory timing
7:11 TuxedoToad Armory
Market timing
8:57 TuxedoToad Market
First extra TC
9:02 Warlord3.0 Town Center
Fastest Heroic
12:46* TuxedoToad Rushou · estimated
Fortress timing
17:03 Warlord3.0 Fortress

TuxedoToad

Shennong · Blue
Loss 792 -15
EAPM
29.8
Favorite unit
Dao Swordsman
15 fielded
Total score
19,318
Military score
7,125
Economic score
11,328
Kills score
865
Units killed
29
Units lost
53
Buildings razed
0
Largest army
37
First expansion
—
Age path
ChiyouClassical · Research start 4:19
RushouHeroic · Est. start 11:31
MythicNot reached
Opening read
Water BoomExisting water-opening timing signal.
Heavy walling10 wall build events
Water commitment1 dock build events
Market economy100 total resource volume
Most Deaths

Warlord3.0

Poseidon · Cyan
Win 850 +15
EAPM
31.2
Favorite unit
Hippeus
31 fielded
Total score
25,771
Military score
11,163
Economic score
13,727
Kills score
944
Units killed
42
Units lost
30
Buildings razed
1
Largest army
47
First expansion
9:02
Age path
HermesClassical · Est. start 4:02
DionysusHeroic · Est. start 14:26
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Water BoomExisting water-opening timing signal.
Heavy walling36 wall build events
Water commitment2 dock build events
Highest Score Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

TuxedoToadWarlord3.0
Score
Total score Warlord3.0
19,31843%25,77157%
Military score Warlord3.0
7,12539%11,16361%
Economic score Warlord3.0
11,32845%13,72755%
Kills score Warlord3.0
86548%94452%
Combat and army
TuxedoToadWarlord3.0
29 Units killed 42
53 Units lost 30
0 Buildings razed 1
37 Largest army 47

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 100 total volume

TuxedoToad

Bought

Wood100

Sold

No sells

Total player market volume100

Warlord3.0

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

TuxedoToad

Army · 37

Units

Dao Swordsman15
Ge Halberdier14
Wuzu Javelineer3
Pioneer2
Jiang Zi Ya1
Sage1
Ya Zi1

Technologies3 researched

Copper Armor8:05
Pickaxe11:42
Hand Axe11:42
Buildings 11 types
House10
Wall10
Silo6
Farm4
Military Camp4
Armory1
Dock1
Imperial Academy1
Market1
Sentry Tower1
Temple1
God powers 4 invoked
Prosperous Seeds2
Lightning Weapons1
Venom Beast1

Warlord3.0

Army · 47

Units

Hippeus31
Centaur14
Hydra1
Theseus1

Technologies2 researched · 4 pre-queued

Hand AxePre-queued · 3:31
PickaxePre-queued · 5:32
Medium Cavalry7:39
Heavy Cavalry15:28
Shaft MinePre-queued · 16:08
Bow SawPre-queued · 16:09
Buildings 10 types
Wall36
House24
Stable7
Storehouse7
Granary3
Armory2
Dock2
Fortress1
Temple1
Town Center1
God powers 2 invoked
Bronze1
Lure1