Advanced match analysis
TuxedoToad vs Warlord3.0
- Queue
- Ranked 1v1 Supremacy
- Map
- Mirage
- Map Seed
- 3768
- Duration
- 17:37
- Patch
- 19.17020
- Played
- · 3 hours ago
Defeated
TuxedoToad
Shennong · Elo 792 -15
17:37
Match length
Winner
Warlord3.0
Poseidon · Elo 850 +15
41.7% win probability
Pre-match · Warlord3.0 favored
win probability 58.3%
Key momentsIn match order
TuxedoToad
Shennong · Blue- EAPM
- 29.8
- Favorite unit
- Dao Swordsman 15 fielded
- Total score
- 19,318
- Military score
- 7,125
- Economic score
- 11,328
- Kills score
- 865
- Units killed
- 29
- Units lost
- 53
- Buildings razed
- 0
- Largest army
- 37
- First expansion
- —
Age path
ChiyouClassical · Research start 4:19
RushouHeroic · Est. start 11:31
MythicNot reached
Opening read
Water BoomExisting water-opening timing signal.
Heavy walling10 wall build events
Water commitment1 dock build events
Market economy100 total resource volume
Most Deaths
Warlord3.0
Poseidon · Cyan- EAPM
- 31.2
- Favorite unit
- Hippeus 31 fielded
- Total score
- 25,771
- Military score
- 11,163
- Economic score
- 13,727
- Kills score
- 944
- Units killed
- 42
- Units lost
- 30
- Buildings razed
- 1
- Largest army
- 47
- First expansion
- 9:02
Age path
HermesClassical · Est. start 4:02
DionysusHeroic · Est. start 14:26
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Water BoomExisting water-opening timing signal.
Heavy walling36 wall build events
Water commitment2 dock build events
Highest Score
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
TuxedoToadWarlord3.0
Score
Combat and army
TuxedoToadWarlord3.0
29
Units killed
42
53
Units lost
30
0
Buildings razed
1
37
Largest army
47
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 100 total volume›
TuxedoToad
Bought
Sold
No sells
Total player market volume100
Warlord3.0
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.