Replay-derived match flow, timings, and composition.

Advanced match analysis

[Chupisco] - Rato vs Care

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
28896
Duration
19:01
Patch
19.17020
Played
· 3 hours ago
Elysium map preview
MapElysium
Defeated
[Chupisco] - Rato Odin · Elo 978 -11
19:01 Match length
Winner
Care Poseidon · Elo 1132 +33
29.2% win probability Pre-match · Care favored win probability 70.8%
Key momentsIn match order
First pressure
3:20 [Chupisco] - Rato Hersir trained
Fastest Classical
4:03* Care Hermes · estimated
First extra TC
4:42 Care Town Center
Armory timing
6:07 [Chupisco] - Rato Armory
Fastest Heroic
9:41* [Chupisco] - Rato Skadi · estimated
Market timing
10:59 Care Market
Fortress timing
13:02 [Chupisco] - Rato Hill Fort

[Chupisco] - Rato

Odin · Blue
Loss 978 -11
EAPM
24.8
Favorite unit
Hersir
18 fielded
Total score
17,503
Military score
5,695
Economic score
10,189
Kills score
1,619
Units killed
68
Units lost
113
Buildings razed
1
Largest army
106
First expansion
8:39
Age path
HeimdallClassical · Est. start 3:36
SkadiHeroic · Est. start 8:26
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Large army production106 military units
Most Deaths

Care

Poseidon · Red
Win 1132 +33
EAPM
67.2
Favorite unit
Hippeus
56 fielded
Total score
33,443
Military score
14,477
Economic score
15,494
Kills score
3,472
Units killed
117
Units lost
68
Buildings razed
16
Largest army
120
First expansion
4:42
Age path
HermesClassical · Research start 3:03
DionysusHeroic · Est. start 12:29
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom2 expansion build events
Market economy2,200 total resource volume
Large army production120 military units
Highest Score Largest Army Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

[Chupisco] - RatoCare
Score
Total score Care
17,50334%33,44366%
Military score Care
5,69528%14,47772%
Economic score Care
10,18940%15,49460%
Kills score Care
1,61932%3,47268%
Combat and army
[Chupisco] - RatoCare
68 Units killed 117
113 Units lost 68
1 Buildings razed 16
106 Largest army 120

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,200 total volume

[Chupisco] - Rato

Bought

No buys

Sold

No sells

Total player market volume0

Care

Bought

No buys

Sold

Food500
Wood1,700
Total player market volume2,200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[Chupisco] - Rato

Army · 106

Units

Hersir18
Throwing Axeman18
Berserk16
Hirdman16
Godi13
Huskarl8
Einheri5
Raiding Cavalry5
Jarl3
Portable Ram3
Frost Giant1

Technologies1 researched · 10 pre-queued

Medium CavalryPre-queued · 6:28
PickaxePre-queued · 6:44
Hand AxePre-queued · 6:44
HusbandryPre-queued · 6:45
Copper ShieldsPre-queued · 10:07
Copper ArmorPre-queued · 10:10
Shaft MinePre-queued · 12:01
Copper WeaponsPre-queued · 13:37
Bronze ArmorPre-queued · 13:50
Bronze ShieldsPre-queued · 14:35
Crenellations17:28
Buildings 8 types
House18
Great Hall2
Hill Fort2
Longhouse2
Ox Cart Building2
Armory1
Temple1
Town Center1
God powers 2 invoked
Frost1
Great Hunt1

Care

Army · 120

Units

Hippeus56
Hypaspist45
Centaur9
Hoplite4
Prodromos3
Atalanta1
Hippolyta1
Theseus1

Technologies12 researched · 2 pre-queued

Hand Axe5:22
Pickaxe5:25
Medium Cavalry8:10
Medium Infantry11:49
Copper Weapons11:56
Copper Armor11:56
Heavy Infantry13:16
Shaft Mine13:31
Heavy Cavalry13:42
Plow14:44
Copper Shields15:28
Bronze WeaponsPre-queued · 15:29
Bronze ArmorPre-queued · 15:29
Bow Saw18:50
Buildings 12 types
Farm45
House21
Storehouse12
Stable10
Military Academy4
Granary3
Wall3
Town Center2
Armory1
Fortress1
Market1
Temple1
God powers 2 invoked
Bronze1
Lure1