Advanced match analysis
arcanodancer vs Hellzend3
- Queue
- Ranked 1v1 Supremacy
- Map
- Mirage
- Map Seed
- 32504
- Duration
- 18:21
- Patch
- 19.17020
- Played
- · 3 hours ago
Winner
arcanodancer
Freyr · Elo 973 +19
18:21
Match length
Defeated
Hellzend3
Poseidon · Elo 864 -13
65.2% win probability
Pre-match · arcanodancer favored
win probability 34.8%
Key momentsIn match order
arcanodancer
Freyr · Blue- EAPM
- 46.8
- Favorite unit
- Throwing Axeman 56 fielded
- Total score
- 25,506
- Military score
- 13,032
- Economic score
- 10,403
- Kills score
- 2,071
- Units killed
- 64
- Units lost
- 33
- Buildings razed
- 4
- Largest army
- 116
- First expansion
- —
Age path
UllrClassical · Research start 3:27
AegirHeroic · Research start 11:16
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling23 wall build events
Large army production116 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Hellzend3
Poseidon · Red- EAPM
- 20.6
- Favorite unit
- Hippeus 4 fielded
- Total score
- 17,613
- Military score
- 6,682
- Economic score
- 10,234
- Kills score
- 697
- Units killed
- 32
- Units lost
- 64
- Buildings razed
- 0
- Largest army
- 21
- First expansion
- 11:40
Age path
HermesClassical · Research start 3:09
DionysusHeroic · Est. start 10:04
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling6 wall build events
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
arcanodancerHellzend3
Score
Combat and army
arcanodancerHellzend3
64
Units killed
32
33
Units lost
64
4
Buildings razed
0
116
Largest army
21
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.