Advanced match analysis
www.twitch.tv/poneksterrts vs Tahngarth
- Queue
- Ranked 1v1 Supremacy
- Map
- Savannah
- Map Seed
- 19198
- Duration
- 28:42
- Patch
- 19.17020
- Played
- · 3 hours ago
Defeated
www.twitch.tv/poneksterrts
Kronos · Elo 1063 -19
28:42
Match length
Winner
Tahngarth
Poseidon · Elo 1038 +19
53.6% win probability
Pre-match · www.twitch.tv/poneksterrts favored · Upset
win probability 46.4%
Key momentsIn match order
www.twitch.tv/poneksterrts
Kronos · Blue- EAPM
- 66.9
- Favorite unit
- Katapeltes 119 fielded
- Total score
- 27,430
- Military score
- 12,182
- Economic score
- 12,096
- Kills score
- 3,152
- Units killed
- 107
- Units lost
- 237
- Buildings razed
- 5
- Largest army
- 388
- First expansion
- 19:30
Age path
PrometheusClassical · Research start 2:40
HyperionHeroic · Est. start 16:38
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling32 wall build events
Water commitment2 dock build events
Market economy200 total resource volume
Large army production388 military units
Largest Army
Most Deaths
Most Resources
Tahngarth
Poseidon · Mint- EAPM
- 32.6
- Favorite unit
- Hippeus 68 fielded
- Total score
- 36,087
- Military score
- 16,721
- Economic score
- 12,907
- Kills score
- 6,530
- Units killed
- 239
- Units lost
- 107
- Buildings razed
- 17
- Largest army
- 142
- First expansion
- 21:58
Age path
HermesClassical · Est. start 2:47
DionysusHeroic · Est. start 12:54
ArtemisMythic · Est. start 25:19
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling13 wall build events
Market economy1,000 total resource volume
Large army production142 military units
Highest Score
Most Improvements
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
www.twitch.tv/poneksterrtsTahngarth
Score
Combat and army
www.twitch.tv/poneksterrtsTahngarth
107
Units killed
239
237
Units lost
107
5
Buildings razed
17
388
Largest army
142
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,200 total volume›
www.twitch.tv/poneksterrts
Bought
No buys
Sold
Total player market volume200
Tahngarth
Bought
Sold
Total player market volume1,000
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.