Replay-derived match flow, timings, and composition.

Advanced match analysis

www.twitch.tv/poneksterrts vs Tahngarth

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
19198
Duration
28:42
Patch
19.17020
Played
· 3 hours ago
Savannah map preview
MapSavannah
Defeated
www.twitch.tv/poneksterrts Kronos · Elo 1063 -19
28:42 Match length
Winner
Tahngarth Poseidon · Elo 1038 +19
53.6% win probability Pre-match · www.twitch.tv/poneksterrts favored · Upset win probability 46.4%
Key momentsIn match order
Fastest Classical
3:40* www.twitch.tv/poneksterrts Prometheus · estimated
First pressure
4:01 Tahngarth Stable
Market timing
10:41 Tahngarth Market
Fastest Heroic
14:09* Tahngarth Dionysus · estimated
Armory timing
15:08 www.twitch.tv/poneksterrts Armory
First extra TC
19:30 www.twitch.tv/poneksterrts Town Center
Fortress timing
24:17 Tahngarth Fortress
Fastest Mythic
27:19* Tahngarth Artemis · estimated
Loss 1063 -19
EAPM
66.9
Favorite unit
Katapeltes
119 fielded
Total score
27,430
Military score
12,182
Economic score
12,096
Kills score
3,152
Units killed
107
Units lost
237
Buildings razed
5
Largest army
388
First expansion
19:30
Age path
PrometheusClassical · Research start 2:40
HyperionHeroic · Est. start 16:38
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling32 wall build events
Water commitment2 dock build events
Market economy200 total resource volume
Large army production388 military units
Largest Army Most Deaths Most Resources

Tahngarth

Poseidon · Mint
Win 1038 +19
EAPM
32.6
Favorite unit
Hippeus
68 fielded
Total score
36,087
Military score
16,721
Economic score
12,907
Kills score
6,530
Units killed
239
Units lost
107
Buildings razed
17
Largest army
142
First expansion
21:58
Age path
HermesClassical · Est. start 2:47
DionysusHeroic · Est. start 12:54
ArtemisMythic · Est. start 25:19
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling13 wall build events
Market economy1,000 total resource volume
Large army production142 military units
Highest Score Most Improvements Most Kills

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

www.twitch.tv/poneksterrtsTahngarth
Score
Total score Tahngarth
27,43043%36,08757%
Military score Tahngarth
12,18242%16,72158%
Economic score Tahngarth
12,09648%12,90752%
Kills score Tahngarth
3,15233%6,53067%
Combat and army
www.twitch.tv/poneksterrtsTahngarth
107 Units killed 239
237 Units lost 107
5 Buildings razed 17
388 Largest army 142

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,200 total volume

www.twitch.tv/poneksterrts

Bought

No buys

Sold

Wood200
Total player market volume200

Tahngarth

Bought

Food100
Wood400

Sold

Wood500
Total player market volume1,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

www.twitch.tv/poneksterrts

Army · 388

Units

Katapeltes119
Turma116
Murmillo87
Cheiroballista47
Promethean11
Oracle6
Fire Ship1
Siege Bireme1

Technologies0 researched · 16 pre-queued

CrenellationsPre-queued · 10:39
Hand AxePre-queued · 12:20
PickaxePre-queued · 12:20
HusbandryPre-queued · 12:20
Medium InfantryPre-queued · 13:54
PlowPre-queued · 17:27
Bow SawPre-queued · 17:29
Shaft MinePre-queued · 17:30
Medium ArchersPre-queued · 19:36
Heavy ArchersPre-queued · 25:45
Heavy CavalryPre-queued · 25:46
Heavy InfantryPre-queued · 25:46
Copper WeaponsPre-queued · 25:47
Copper ShieldsPre-queued · 25:47
Copper ArmorPre-queued · 25:48
BallisticsPre-queued · 27:36
Buildings 12 types
Wall32
Farm24
Manor11
Counter Barracks6
Military Barracks6
Sentry Tower5
Temple3
Town Center3
Armory2
Dock2
Economic Guild1
Market1
God powers 7 invoked
Valor6
Deconstruction1

Tahngarth

Army · 142

Units

Hippeus68
Toxotes53
Hydra8
Atalanta5
Theseus3
Petrobolos2
Centaur1
Hippolyta1
Prodromos1

Technologies14 researched · 4 pre-queued

Husbandry4:56
Medium Cavalry9:49
Pickaxe13:25
Medium Archers14:21
Heavy Cavalry14:24
Shaft MinePre-queued · 14:29
Plow14:38
Heavy Archers16:32
Ballistics18:27
Copper Weapons18:28
Copper ArmorPre-queued · 19:32
Bronze Armor20:12
Copper Shields20:50
Hand Axe22:19
Bronze Weapons22:26
Bronze Shields24:05
Champion CavalryPre-queued · 28:26
Champion ArchersPre-queued · 28:30
Buildings 12 types
Farm21
House19
Wall13
Storehouse7
Stable5
Archery Range4
Granary2
Armory1
Fortress1
Market1
Temple1
Town Center1
God powers 4 invoked
Bronze1
Cease Fire1
Earthquake1
Lure1