Replay-derived match flow, timings, and composition.

Advanced match analysis

Skywalker vs _Icarus_

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
30673
Duration
14:13
Patch
19.17020
Played
· 3 hours ago
Steppe map preview
MapSteppe
Defeated
Skywalker Thor · Elo 1065 -15
14:13 Match length
Winner
_Icarus_ Poseidon · Elo 1118 +15
42.4% win probability Pre-match · _Icarus_ favored win probability 57.6%
Key momentsIn match order
First pressure
3:34 Skywalker Hersir trained
Fastest Classical
4:11* Skywalker Freyja · estimated
Armory timing
4:42 Skywalker Dwarven Armory
Fastest Heroic
12:23* _Icarus_ Aphrodite · estimated
First extra TC
12:25 _Icarus_ Town Center

Skywalker

Thor · Blue
Loss 1065 -15
EAPM
36.9
Favorite unit
Throwing Axeman
6 fielded
Total score
9,484
Military score
3,232
Economic score
6,144
Kills score
138
Units killed
5
Units lost
43
Buildings razed
0
Largest army
14
First expansion
—
Age path
FreyjaClassical · Est. start 3:11
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Largest Army Most Deaths

_Icarus_

Poseidon · Red
Win 1118 +15
EAPM
44.8
Favorite unit
Hippeus
24 fielded
Total score
16,177
Military score
6,365
Economic score
8,751
Kills score
1,118
Units killed
44
Units lost
5
Buildings razed
7
Largest army
31
First expansion
12:25
Age path
HermesClassical · Est. start 3:31
AphroditeHeroic · Est. start 11:08
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Highest Score Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Skywalker_Icarus_
Score
Total score _Icarus_
9,48437%16,17763%
Military score _Icarus_
3,23234%6,36566%
Economic score _Icarus_
6,14441%8,75159%
Kills score _Icarus_
1,11889%
Combat and army
Skywalker_Icarus_
5 Units killed 44
43 Units lost 5
0 Buildings razed 7
14 Largest army 31

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Skywalker

Army · 14

Units

Throwing Axeman6
Raiding Cavalry5
Hersir3

Technologies0 researched · 4 pre-queued

Copper WeaponsPre-queued · 7:50
Copper ArmorPre-queued · 7:51
Copper ShieldsPre-queued · 12:08
BallisticsPre-queued · 12:24
Buildings 8 types
House14
Farm9
Longhouse3
Ox Cart Building3
Wall3
Great Hall2
Dwarven Armory1
Temple1
God powers 2 invoked
Dwarven Mine1
Forest Fire1

_Icarus_

Army · 31

Units

Hippeus24
Prodromos3
Centaur2
Atalanta1
Theseus1

Technologies7 researched

Medium Cavalry8:09
Hand Axe11:11
Pickaxe11:12
Shaft Mine12:31
Copper Weapons12:49
Copper Armor12:49
Copper Shields12:49
Buildings 7 types
House15
Granary2
Stable2
Armory1
Storehouse1
Temple1
Town Center1
God powers 2 invoked
Curse1
Lure1