Replay-derived match flow, timings, and composition.

Advanced match analysis

Mike Grok vs sebastian2014

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
626
Duration
39:30
Patch
19.17020
Played
· 3 hours ago
Ghost Lake map preview
MapGhost Lake
Winner
Mike Grok Odin · Elo 731 +7
39:30 Match length
Defeated
sebastian2014 Poseidon · Elo 508 -7
78.3% win probability Pre-match · Mike Grok favored win probability 21.7%
Key momentsIn match order
First pressure
4:25 Mike Grok Hersir trained
Fastest Classical
4:46* Mike Grok Freyja · estimated
Armory timing
5:34 Mike Grok Armory
First extra TC
6:33 Mike Grok Town Center
Market timing
15:07 Mike Grok Market
Fastest Heroic
16:28* Mike Grok Skadi · estimated
Fortress timing
19:55 sebastian2014 Fortress
Fastest Mythic
25:35* Mike Grok Baldr · estimated

Mike Grok

Odin · Blue
Win 731 +7
EAPM
20.1
Favorite unit
Hersir
75 fielded
Total score
85,625
Military score
24,969
Economic score
46,876
Kills score
13,797
Units killed
505
Units lost
291
Buildings razed
76
Largest army
258
First expansion
6:33
Age path
FreyjaClassical · Research start 3:46
SkadiHeroic · Research start 15:13
BaldrMythic · Research start 23:35
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Market economy700 total resource volume
Large army production258 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

sebastian2014

Poseidon · Red
Loss 508 -7
EAPM
27.5
Favorite unit
Hypaspist
170 fielded
Total score
21,139
Military score
6,720
Economic score
8,116
Kills score
6,303
Units killed
237
Units lost
506
Buildings razed
0
Largest army
258
First expansion
13:00
Age path
AresClassical · Research start 5:01
DionysusHeroic · Research start 18:02
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Market economy4,700 total resource volume
Large army production258 military units
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Mike Groksebastian2014
Score
Total score Mike Grok
85,62580%21,139
Military score Mike Grok
24,96979%6,720
Economic score Mike Grok
46,87685%8,116
Kills score Mike Grok
13,79769%6,30331%
Combat and army
Mike Groksebastian2014
505 Units killed 237
291 Units lost 506
76 Buildings razed 0
258 Largest army 258

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 5,400 total volume

Mike Grok

Bought

Wood700

Sold

No sells

Total player market volume700

sebastian2014

Bought

Food1,500
Wood500

Sold

Wood2,700
Total player market volume4,700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Mike Grok

Army · 258

Units

Hersir75
Throwing Axeman50
Raiding Cavalry35
Berserk29
Godi21
Hirdman13
Ballista9
Frost Giant8
Jarl7
Valkyrie7
Huskarl4

Technologies15 researched

Pickaxe3:51
Hand Axe4:21
Copper Armor11:54
Copper Weapons11:55
Copper Shields11:56
Bow Saw17:23
Plow17:28
Husbandry19:31
Bronze Armor20:12
Bronze Weapons20:12
Ballistics20:13
Shaft Mine20:36
Bronze Shields22:50
Iron Armor33:38
Iron Weapons33:38
Buildings 10 types
Farm35
House16
Ox Cart Building8
Town Center5
Great Hall4
Longhouse4
Hill Fort2
Market2
Temple2
Armory1
God powers 5 invoked
Frost2
Great Hunt1
Ragnarok1
Titan Gate1

sebastian2014

Army · 258

Units

Hypaspist170
Hippeus38
Theseus9
Peltast8
Atalanta6
Hippolyta6
Hydra6
Hoplite5
Petrobolos5
Cyclops3
Prodromos2

Technologies10 researched

Husbandry4:29
Medium Infantry6:30
Medium Cavalry11:33
Plow11:42
Hand Axe14:16
Pickaxe14:16
Heavy Cavalry19:22
Heavy Infantry19:59
Shaft Mine23:41
Bow Saw23:41
Buildings 12 types
Farm37
House33
Military Academy11
Storehouse9
Fortress7
Town Center4
Granary2
Market2
Stable2
Archery Range1
Sentry Tower1
Temple1
God powers 3 invoked
Bronze1
Lure1
Pestilence1