Advanced match analysis
Mike Grok vs sebastian2014
- Queue
- Ranked 1v1 Supremacy
- Map
- Ghost Lake
- Map Seed
- 626
- Duration
- 39:30
- Patch
- 19.17020
- Played
- · 3 hours ago
Winner
Mike Grok
Odin · Elo 731 +7
39:30
Match length
Defeated
sebastian2014
Poseidon · Elo 508 -7
78.3% win probability
Pre-match · Mike Grok favored
win probability 21.7%
Key momentsIn match order
Mike Grok
Odin · Blue- EAPM
- 20.1
- Favorite unit
- Hersir 75 fielded
- Total score
- 85,625
- Military score
- 24,969
- Economic score
- 46,876
- Kills score
- 13,797
- Units killed
- 505
- Units lost
- 291
- Buildings razed
- 76
- Largest army
- 258
- First expansion
- 6:33
Age path
FreyjaClassical · Research start 3:46
SkadiHeroic · Research start 15:13
BaldrMythic · Research start 23:35
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Market economy700 total resource volume
Large army production258 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
sebastian2014
Poseidon · Red- EAPM
- 27.5
- Favorite unit
- Hypaspist 170 fielded
- Total score
- 21,139
- Military score
- 6,720
- Economic score
- 8,116
- Kills score
- 6,303
- Units killed
- 237
- Units lost
- 506
- Buildings razed
- 0
- Largest army
- 258
- First expansion
- 13:00
Age path
AresClassical · Research start 5:01
DionysusHeroic · Research start 18:02
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Market economy4,700 total resource volume
Large army production258 military units
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Mike Groksebastian2014
Score
Combat and army
Mike Groksebastian2014
505
Units killed
237
291
Units lost
506
76
Buildings razed
0
258
Largest army
258
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 5,400 total volume›
Mike Grok
Bought
Sold
No sells
Total player market volume700
sebastian2014
Bought
Sold
Total player market volume4,700
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.