Advanced match analysis
Roxton vs TuxedoToad
- Queue
- Ranked 1v1 Supremacy
- Map
- Steppe
- Map Seed
- 9427
- Duration
- 24:17
- Patch
- 19.17020
- Played
- · 4 hours ago
Winner
Roxton
Poseidon · Elo 957 +10
24:17
Match length
Defeated
TuxedoToad
Shennong · Elo 807 -10
70.3% win probability
Pre-match · Roxton favored
win probability 29.7%
Key momentsIn match order
Roxton
Poseidon · Blue- EAPM
- 20.4
- Favorite unit
- Hippeus 38 fielded
- Total score
- 30,505
- Military score
- 13,145
- Economic score
- 14,456
- Kills score
- 3,053
- Units killed
- 104
- Units lost
- 92
- Buildings razed
- 6
- Largest army
- 153
- First expansion
- 19:41
Age path
HermesClassical · Research start 2:31
DionysusHeroic · Research start 16:39
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production153 military units
Highest Score
Largest Army
Most Kills
Most Resources
TuxedoToad
Shennong · Red- EAPM
- 34.4
- Favorite unit
- Ge Halberdier 46 fielded
- Total score
- 29,023
- Military score
- 12,148
- Economic score
- 14,374
- Kills score
- 2,501
- Units killed
- 84
- Units lost
- 119
- Buildings razed
- 0
- Largest army
- 127
- First expansion
- 13:54
Age path
ChiyouClassical · Est. start 3:33
RushouHeroic · Est. start 15:37
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling32 wall build events
Large army production127 military units
Most Deaths
Most Improvements
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
RoxtonTuxedoToad
Score
Combat and army
RoxtonTuxedoToad
104
Units killed
84
92
Units lost
119
6
Buildings razed
0
153
Largest army
127
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.