Replay-derived match flow, timings, and composition.

Advanced match analysis

Roxton vs TuxedoToad

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
9427
Duration
24:17
Patch
19.17020
Played
· 4 hours ago
Steppe map preview
MapSteppe
Winner
Roxton Poseidon · Elo 957 +10
24:17 Match length
Defeated
TuxedoToad Shennong · Elo 807 -10
70.3% win probability Pre-match · Roxton favored win probability 29.7%
Key momentsIn match order
Fastest Classical
3:31* Roxton Hermes · estimated
First pressure
5:38 Roxton Stable
Armory timing
12:09 TuxedoToad Armory
First extra TC
13:54 TuxedoToad Town Center
Market timing
15:53 Roxton Market
Fastest Heroic
16:52* TuxedoToad Rushou · estimated
Fortress timing
19:13 Roxton Fortress

Roxton

Poseidon · Blue
Win 957 +10
EAPM
20.4
Favorite unit
Hippeus
38 fielded
Total score
30,505
Military score
13,145
Economic score
14,456
Kills score
3,053
Units killed
104
Units lost
92
Buildings razed
6
Largest army
153
First expansion
19:41
Age path
HermesClassical · Research start 2:31
DionysusHeroic · Research start 16:39
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production153 military units
Highest Score Largest Army Most Kills Most Resources

TuxedoToad

Shennong · Red
Loss 807 -10
EAPM
34.4
Favorite unit
Ge Halberdier
46 fielded
Total score
29,023
Military score
12,148
Economic score
14,374
Kills score
2,501
Units killed
84
Units lost
119
Buildings razed
0
Largest army
127
First expansion
13:54
Age path
ChiyouClassical · Est. start 3:33
RushouHeroic · Est. start 15:37
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling32 wall build events
Large army production127 military units
Most Deaths Most Improvements

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

RoxtonTuxedoToad
Score
Total score Roxton
30,50551%29,02349%
Military score Roxton
13,14552%12,14848%
Economic score Roxton
14,45650%14,37450%
Kills score Roxton
3,05355%2,50145%
Combat and army
RoxtonTuxedoToad
104 Units killed 84
92 Units lost 119
6 Buildings razed 0
153 Largest army 127

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Roxton

Army · 153

Units

Hippeus38
Hoplite35
Toxotes32
Centaur24
Prodromos9
Peltast5
Petrobolos3
Atalanta2
Hypaspist2
Theseus2
Hippolyta1

Technologies9 researched

Hand Axe3:35
Pickaxe6:00
Medium Cavalry6:30
Medium Archers11:53
Medium Infantry13:11
Shaft Mine18:08
Bow Saw19:47
Heavy Infantry20:09
Heavy Cavalry20:33
Buildings 11 types
House16
Farm12
Storehouse7
Archery Range3
Granary3
Military Academy3
Stable3
Town Center2
Fortress1
Market1
Temple1
God powers 2 invoked
Bronze1
Lure1

TuxedoToad

Army · 127

Units

Ge Halberdier46
Dao Swordsman19
Wuzu Javelineer16
White Horse Cavalry15
Chu Ko Nu11
Pioneer9
Sage4
Ya Zi3
Bai Hu2
Fire Archer2

Technologies6 researched · 2 pre-queued

Husbandry3:59
Medium Infantry10:56
Hand Axe13:12
Copper Weapons14:48
Ballistics14:50
Pickaxe19:07
Bow SawPre-queued · 19:09
Medium ArchersPre-queued · 21:07
Buildings 12 types
Wall32
Farm21
House17
Silo11
Military Camp6
Machine Workshop4
Armory3
Imperial Academy3
Town Center2
Baolei1
Market1
Temple1
God powers 6 invoked
Prosperous Seeds4
Lightning Weapons1
Venom Beast1