Replay-derived match flow, timings, and composition.

Advanced match analysis

F-vidal vs sebastian2014

Queue
Ranked 1v1 Supremacy
Map
Anatolia
Map Seed
5708
Duration
23:28
Patch
19.17020
Played
· 4 hours ago
Anatolia map preview
MapAnatolia
Winner
F-vidal Zeus · Elo 949 +3
23:28 Match length
Defeated
sebastian2014 Poseidon · Elo 515 -3
92.4% win probability Pre-match · F-vidal favored win probability 7.6%
Key momentsIn match order
First pressure
4:38 F-vidal Military Academy
Fastest Classical
4:45* F-vidal Hermes · estimated
First extra TC
11:51 F-vidal Town Center
Armory timing
16:39 F-vidal Armory
Market timing
17:01 sebastian2014 Market
Fastest Heroic
19:24* F-vidal Apollo · estimated
Fortress timing
22:41 F-vidal Fortress

F-vidal

Zeus · Blue
Win 949 +3
EAPM
39.9
Favorite unit
Hoplite
50 fielded
Total score
34,840
Military score
11,510
Economic score
21,045
Kills score
2,285
Units killed
103
Units lost
42
Buildings razed
8
Largest army
76
First expansion
11:51
Age path
HermesClassical · Est. start 3:45
ApolloHeroic · Est. start 18:09
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Highest Score Largest Army Most Improvements Most Kills Most Resources

sebastian2014

Poseidon · Red
Loss 515 -3
EAPM
25.2
Favorite unit
Hippeus
26 fielded
Total score
7,789
Military score
2,575
Economic score
3,898
Kills score
1,316
Units killed
42
Units lost
112
Buildings razed
0
Largest army
64
First expansion
—
Age path
AresClassical · Research start 4:08
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

F-vidalsebastian2014
Score
Total score F-vidal
34,84082%7,789
Military score F-vidal
11,51082%2,575
Economic score F-vidal
21,04584%3,898
Kills score F-vidal
2,28563%1,31637%
Combat and army
F-vidalsebastian2014
103 Units killed 42
42 Units lost 112
8 Buildings razed 0
76 Largest army 64

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

F-vidal

Army · 76

Units

Hoplite50
Centaur17
Heracles3
Jason3
Manticore3

Technologies5 researched · 4 pre-queued

Medium InfantryPre-queued · 9:24
Copper Shields18:45
Copper ArmorPre-queued · 18:45
Copper WeaponsPre-queued · 18:46
BallisticsPre-queued · 18:46
Heavy Infantry20:00
Bronze Armor22:20
Bronze Weapons22:20
Bronze Shields22:20
Buildings 10 types
Farm33
House17
Storehouse7
Granary6
Military Academy4
Stable2
Temple2
Town Center2
Armory1
Fortress1
God powers None invoked

No god powers recorded.

sebastian2014

Army · 64

Units

Hippeus26
Hoplite25
Cyclops7
Theseus6

Technologies4 researched

Hand Axe1:48
Plow5:35
Husbandry5:35
Medium Cavalry10:41
Buildings 7 types
Farm12
House11
Military Academy2
Storehouse2
Market1
Stable1
Temple1
God powers 1 invoked
Lure1