Advanced match analysis
F-vidal vs sebastian2014
- Queue
- Ranked 1v1 Supremacy
- Map
- Anatolia
- Map Seed
- 5708
- Duration
- 23:28
- Patch
- 19.17020
- Played
- · 4 hours ago
Winner
F-vidal
Zeus · Elo 949 +3
23:28
Match length
Defeated
sebastian2014
Poseidon · Elo 515 -3
92.4% win probability
Pre-match · F-vidal favored
win probability 7.6%
Key momentsIn match order
F-vidal
Zeus · Blue- EAPM
- 39.9
- Favorite unit
- Hoplite 50 fielded
- Total score
- 34,840
- Military score
- 11,510
- Economic score
- 21,045
- Kills score
- 2,285
- Units killed
- 103
- Units lost
- 42
- Buildings razed
- 8
- Largest army
- 76
- First expansion
- 11:51
Age path
HermesClassical · Est. start 3:45
ApolloHeroic · Est. start 18:09
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
sebastian2014
Poseidon · Red- EAPM
- 25.2
- Favorite unit
- Hippeus 26 fielded
- Total score
- 7,789
- Military score
- 2,575
- Economic score
- 3,898
- Kills score
- 1,316
- Units killed
- 42
- Units lost
- 112
- Buildings razed
- 0
- Largest army
- 64
- First expansion
- —
Age path
AresClassical · Research start 4:08
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
F-vidalsebastian2014
Score
Combat and army
F-vidalsebastian2014
103
Units killed
42
42
Units lost
112
8
Buildings razed
0
76
Largest army
64
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
F-vidal
Army · 76Units
Technologies5 researched · 4 pre-queued
Buildings ›10 types
God powers ›None invoked
No god powers recorded.