Replay-derived match flow, timings, and composition.

Advanced match analysis

sebastian2014 vs Slasher3319

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
18114
Duration
0:27
Patch
19.17020
Played
· 4 hours ago
Elysium map preview
MapElysium
Winner
sebastian2014 Poseidon · Elo 518 +17
0:27 Match length
Defeated
Slasher3319 Poseidon · Elo 503 -17
52.2% win probability Pre-match · sebastian2014 favored win probability 47.8%

sebastian2014

Poseidon · Blue
Win 518 +17
EAPM
22.0
Total score
2,475
Military score
1,075
Economic score
1,400
Kills score
0
Units killed
0
Units lost
0
Buildings razed
0
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

Slasher3319

Poseidon · Red
Loss 503 -17
EAPM
30.8
Total score
2,475
Military score
1,075
Economic score
1,400
Kills score
0
Units killed
0
Units lost
0
Buildings razed
0
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

sebastian2014Slasher3319
Score
Total score Even
2,47550%2,47550%
Military score Even
1,07550%1,07550%
Economic score Even
1,40050%1,40050%
Kills score Even
Combat and army
sebastian2014Slasher3319
0 Units killed 0
0 Units lost 0
0 Buildings razed 0
0 Largest army 0

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

sebastian2014

Army · 0

Units

No military units recorded.

Technologies0 researched

No key technologies recorded.

Buildings 0 types

No buildings recorded.

God powers 1 invoked
Lure1

Slasher3319

Army · 0

Units

No military units recorded.

Technologies0 researched

No key technologies recorded.

Buildings 1 types
Storehouse2
God powers None invoked

No god powers recorded.