Replay-derived match flow, timings, and composition.

Advanced match analysis

josueencarnacao vs Mariusz3030

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
14437
Duration
33:38
Patch
19.17020
Played
· 4 hours ago
Mount Olympus map preview
MapMount Olympus
Winner
josueencarnacao Poseidon · Elo 984 +16
33:38 Match length
Defeated
Mariusz3030 Odin · Elo 945 -16
55.6% win probability Pre-match · josueencarnacao favored win probability 44.4%
Key momentsIn match order
First pressure
3:43 Mariusz3030 Hersir trained
Fastest Classical
3:45* josueencarnacao Hermes · estimated
Armory timing
7:30 josueencarnacao Armory
Fastest Heroic
10:15* josueencarnacao Aphrodite · estimated
Market timing
11:35 Mariusz3030 Market
First extra TC
13:20 josueencarnacao Town Center
Fortress timing
15:13 Mariusz3030 Hill Fort
Fastest Mythic
21:00* josueencarnacao Hephaestus · estimated

josueencarnacao

Poseidon · Blue
Win 984 +16
EAPM
39.2
Favorite unit
Hoplite
55 fielded
Total score
71,006
Military score
30,867
Economic score
31,871
Kills score
8,358
Units killed
329
Units lost
185
Buildings razed
8
Largest army
177
First expansion
13:20
Age path
HermesClassical · Est. start 2:45
AphroditeHeroic · Est. start 9:00
HephaestusMythic · Est. start 19:00
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling17 wall build events
Large army production177 military units
Highest Score Most Improvements Most Kills Most Resources

Mariusz3030

Odin · Red
Loss 945 -16
EAPM
35.6
Favorite unit
Huskarl
47 fielded
Total score
41,323
Military score
16,532
Economic score
19,697
Kills score
5,094
Units killed
185
Units lost
351
Buildings razed
8
Largest army
245
First expansion
20:00
Age path
HeimdallClassical · Est. start 4:03
NjordHeroic · Est. start 13:05
TyrMythic · Est. start 24:02
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling18 wall build events
Market economy3,300 total resource volume
Large army production245 military units
Largest Army Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

josueencarnacaoMariusz3030
Score
Total score josueencarnacao
71,00663%41,32337%
Military score josueencarnacao
30,86765%16,53235%
Economic score josueencarnacao
31,87162%19,69738%
Kills score josueencarnacao
8,35862%5,09438%
Combat and army
josueencarnacaoMariusz3030
329 Units killed 185
185 Units lost 351
8 Buildings razed 8
177 Largest army 245

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,300 total volume

josueencarnacao

Bought

No buys

Sold

No sells

Total player market volume0

Mariusz3030

Bought

Food500
Wood300

Sold

Food800
Wood1,700
Total player market volume3,300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

josueencarnacao

Army · 177

Units

Hoplite55
Toxotes36
Hippeus28
Hetairos26
Petrobolos9
Centaur7
Nemean Lion5
Colossus3
Theseus3
Atalanta2
Hippolyta2
Polyphemus1

Technologies20 researched · 2 pre-queued

Hand Axe6:00
PickaxePre-queued · 8:57
Husbandry11:46
Medium Archers12:18
Medium Infantry12:19
Medium CavalryPre-queued · 12:25
Plow13:07
Heavy Infantry17:00
Heavy Archers18:05
Heavy Cavalry18:08
Ballistics19:18
Copper Shields19:18
Copper Armor19:19
Copper Weapons19:19
Shaft Mine19:33
Bow Saw19:33
Crenellations19:56
Bronze Shields21:45
Bronze Armor21:45
Bronze Weapons21:45
Champion Cavalry27:07
Champion Infantry27:09
Buildings 12 types
Farm39
House23
Wall17
Granary10
Storehouse9
Fortress6
Archery Range3
Military Academy3
Stable3
Temple3
Town Center2
Armory1
God powers 6 invoked
Plenty Vault2
Cease Fire1
Curse1
Lure1
Titan Gate1

Mariusz3030

Army · 245

Units

Huskarl47
Hersir42
Berserk37
Throwing Axeman33
Raiding Cavalry29
Hirdman28
Portable Ram13
Godi7
Jarl4
Mountain Giant3
Einheri2

Technologies17 researched · 2 pre-queued

Husbandry4:30
Pickaxe5:58
Plow11:55
Medium Infantry12:47
Hand Axe13:22
Crenellations13:42
Copper Shields16:15
Copper Weapons16:16
Heavy InfantryPre-queued · 16:35
Copper Armor16:53
Ballistics17:45
Bow Saw18:33
Bronze Shields18:54
Shaft Mine21:52
Medium Cavalry24:29
Heavy Cavalry26:33
Bronze Armor29:50
Bronze WeaponsPre-queued · 29:51
Champion Infantry31:31
Buildings 12 types
Farm30
Wall18
House17
Great Hall9
Ox Cart Building7
Hill Fort4
Longhouse4
Sentry Tower4
Market2
Armory1
Temple1
Town Center1
God powers 5 invoked
Walking Woods2
Fimbulwinter1
Great Hunt1
Undermine1