Advanced match analysis
josueencarnacao vs Mariusz3030
- Queue
- Ranked 1v1 Supremacy
- Map
- Mount Olympus
- Map Seed
- 14437
- Duration
- 33:38
- Patch
- 19.17020
- Played
- · 4 hours ago
Winner
josueencarnacao
Poseidon · Elo 984 +16
33:38
Match length
Defeated
Mariusz3030
Odin · Elo 945 -16
55.6% win probability
Pre-match · josueencarnacao favored
win probability 44.4%
Key momentsIn match order
josueencarnacao
Poseidon · Blue- EAPM
- 39.2
- Favorite unit
- Hoplite 55 fielded
- Total score
- 71,006
- Military score
- 30,867
- Economic score
- 31,871
- Kills score
- 8,358
- Units killed
- 329
- Units lost
- 185
- Buildings razed
- 8
- Largest army
- 177
- First expansion
- 13:20
Age path
HermesClassical · Est. start 2:45
AphroditeHeroic · Est. start 9:00
HephaestusMythic · Est. start 19:00
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling17 wall build events
Large army production177 military units
Highest Score
Most Improvements
Most Kills
Most Resources
Mariusz3030
Odin · Red- EAPM
- 35.6
- Favorite unit
- Huskarl 47 fielded
- Total score
- 41,323
- Military score
- 16,532
- Economic score
- 19,697
- Kills score
- 5,094
- Units killed
- 185
- Units lost
- 351
- Buildings razed
- 8
- Largest army
- 245
- First expansion
- 20:00
Age path
HeimdallClassical · Est. start 4:03
NjordHeroic · Est. start 13:05
TyrMythic · Est. start 24:02
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling18 wall build events
Market economy3,300 total resource volume
Large army production245 military units
Largest Army
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
josueencarnacaoMariusz3030
Score
Combat and army
josueencarnacaoMariusz3030
329
Units killed
185
185
Units lost
351
8
Buildings razed
8
177
Largest army
245
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 3,300 total volume›
josueencarnacao
Bought
No buys
Sold
No sells
Total player market volume0
Mariusz3030
Bought
Sold
Total player market volume3,300
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.