Advanced match analysis
Trax vs Tao Pai Pai
- Queue
- Ranked 1v1 Supremacy
- Map
- Marsh
- Map Seed
- 30421
- Duration
- 11:34
- Patch
- 19.17020
- Played
- · 4 hours ago
Defeated
Trax
Thor · Elo 1512 -15
11:34
Match length
Winner
Tao Pai Pai
Poseidon · Elo 1574 +15
41.2% win probability
Pre-match · Tao Pai Pai favored
win probability 58.8%
Key momentsIn match order
Trax
Thor · Maroon- EAPM
- 56.7
- Favorite unit
- Hirdman 18 fielded
- Total score
- 10,152
- Military score
- 4,252
- Economic score
- 5,426
- Kills score
- 474
- Units killed
- 18
- Units lost
- 28
- Buildings razed
- 0
- Largest army
- 40
- First expansion
- —
Age path
FreyjaClassical · Research start 2:58
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Most Deaths
Most Improvements
Tao Pai Pai
Poseidon · Cyan- EAPM
- 67.1
- Favorite unit
- Hippeus 20 fielded
- Total score
- 11,419
- Military score
- 5,194
- Economic score
- 5,565
- Kills score
- 660
- Units killed
- 27
- Units lost
- 18
- Buildings razed
- 0
- Largest army
- 28
- First expansion
- —
Age path
HermesClassical · Research start 2:15
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Highest Score
Largest Army
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
TraxTao Pai Pai
Score
Combat and army
TraxTao Pai Pai
18
Units killed
27
28
Units lost
18
0
Buildings razed
0
40
Largest army
28
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.