Replay-derived match flow, timings, and composition.

Advanced match analysis

Trax vs Tao Pai Pai

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
30421
Duration
11:34
Patch
19.17020
Played
· 4 hours ago
Marsh map preview
MapMarsh
Defeated
Trax Thor · Elo 1512 -15
11:34 Match length
Winner
Tao Pai Pai Poseidon · Elo 1574 +15
41.2% win probability Pre-match · Tao Pai Pai favored win probability 58.8%
Key momentsIn match order
First pressure
3:12 Trax Hersir trained
Fastest Classical
3:15* Tao Pai Pai Hermes · estimated
Armory timing
5:41 Trax Dwarven Armory

Trax

Thor · Maroon
Loss 1512 -15
EAPM
56.7
Favorite unit
Hirdman
18 fielded
Total score
10,152
Military score
4,252
Economic score
5,426
Kills score
474
Units killed
18
Units lost
28
Buildings razed
0
Largest army
40
First expansion
—
Age path
FreyjaClassical · Research start 2:58
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Most Deaths Most Improvements

Tao Pai Pai

Poseidon · Cyan
Win 1574 +15
EAPM
67.1
Favorite unit
Hippeus
20 fielded
Total score
11,419
Military score
5,194
Economic score
5,565
Kills score
660
Units killed
27
Units lost
18
Buildings razed
0
Largest army
28
First expansion
—
Age path
HermesClassical · Research start 2:15
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Highest Score Largest Army Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

TraxTao Pai Pai
Score
Total score Tao Pai Pai
10,15247%11,41953%
Military score Tao Pai Pai
4,25245%5,19455%
Economic score Tao Pai Pai
5,42649%5,56551%
Kills score Tao Pai Pai
47442%66058%
Combat and army
TraxTao Pai Pai
18 Units killed 27
28 Units lost 18
0 Buildings razed 0
40 Largest army 28

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Trax

Army · 40

Units

Hirdman18
Raiding Cavalry13
Hersir4
Throwing Axeman2
Valkyrie2
Godi1

Technologies7 researched · 1 pre-queued

Hand Axe3:58
Pickaxe5:56
Copper Armor7:13
Copper Weapons8:04
Medium Cavalry8:28
Medium InfantryPre-queued · 9:03
Copper Shields9:04
Plow11:17
Buildings 7 types
Farm6
House6
Ox Cart Building5
Great Hall2
Longhouse2
Dwarven Armory1
Temple1
God powers 1 invoked
Forest Fire1

Tao Pai Pai

Army · 28

Units

Hippeus20
Centaur6
Atalanta1
Theseus1

Technologies3 researched

Hand Axe6:32
Pickaxe8:27
Medium Cavalry11:21
Buildings 7 types
House11
Wall4
Granary3
Stable2
Storehouse2
Armory1
Temple1
God powers 2 invoked
Cease Fire1
Lure1