Advanced match analysis
Slasher#3319 vs sebastian2014
- Queue
- Ranked 1v1 Supremacy
- Map
- Mirage
- Map Seed
- 10684
- Duration
- 38:36
- Patch
- 19.17020
- Played
- · 5 hours ago
Defeated
Slasher#3319
Poseidon · Elo 520 -19
38:36
Match length
Winner
sebastian2014
Poseidon · Elo 501 +19
52.7% win probability
Pre-match · Slasher#3319 favored · Upset
win probability 47.3%
Key momentsIn match order
Slasher#3319
Poseidon · Blue- EAPM
- 35.1
- Favorite unit
- Hypaspist 91 fielded
- Total score
- 40,568
- Military score
- 14,016
- Economic score
- 20,625
- Kills score
- 5,927
- Units killed
- 158
- Units lost
- 416
- Buildings razed
- 2
- Largest army
- 308
- First expansion
- 8:29
Age path
AresClassical · Research start 3:35
AphroditeHeroic · Research start 20:33
HephaestusMythic · Research start 25:31
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Water commitment1 dock build events
Large army production308 military units
Largest Army
Most Deaths
Most Titan Kills
sebastian2014
Poseidon · Red- EAPM
- 27.7
- Favorite unit
- Hippeus 67 fielded
- Total score
- 88,356
- Military score
- 38,968
- Economic score
- 38,775
- Kills score
- 10,613
- Units killed
- 411
- Units lost
- 158
- Buildings razed
- 23
- Largest army
- 185
- First expansion
- 15:58
Age path
AresClassical · Research start 5:14
DionysusHeroic · Research start 16:20
HephaestusMythic · Research start 22:55
Opening read
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Water BoomExisting water-opening timing signal.
Multi-TC boom4 expansion build events
Heavy walling6 wall build events
Market economy1,700 total resource volume
Large army production185 military units
Highest Score
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Slasher#3319sebastian2014
Score
Combat and army
Slasher#3319sebastian2014
158
Units killed
411
416
Units lost
158
2
Buildings razed
23
308
Largest army
185
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,700 total volume›
Slasher#3319
Bought
No buys
Sold
No sells
Total player market volume0
sebastian2014
Bought
No buys
Sold
Total player market volume1,700
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.