Replay-derived match flow, timings, and composition.

Advanced match analysis

RGDO22 vs SUSPECT8575

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
26340
Duration
25:49
Patch
19.17020
Played
· 5 hours ago
Tundra map preview
MapTundra
Winner
RGDO22 Poseidon · Elo 1038 +8
25:49 Match length
Defeated
SUSPECT8575 Zeus · Elo 824 -8
77.4% win probability Pre-match · RGDO22 favored win probability 22.6%
Key momentsIn match order
Fastest Classical
3:50* RGDO22 Ares · estimated
First pressure
3:54 RGDO22 Stable
First extra TC
12:11 RGDO22 Town Center
Armory timing
13:34 SUSPECT8575 Armory
Fastest Heroic
16:30* RGDO22 Dionysus · estimated
Market timing
16:40 SUSPECT8575 Market
Fortress timing
19:53 RGDO22 Fortress

RGDO22

Poseidon · Blue
Win 1038 +8
EAPM
44.3
Favorite unit
Hippeus
24 fielded
Total score
32,698
Military score
13,288
Economic score
14,894
Kills score
4,596
Units killed
165
Units lost
71
Buildings razed
14
Largest army
76
First expansion
12:11
Age path
AresClassical · Research start 2:50
DionysusHeroic · Est. start 15:15
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Highest Score Largest Army Most Improvements Most Kills

SUSPECT8575

Zeus · Red
Loss 824 -8
EAPM
47.0
Favorite unit
Toxotes
88 fielded
Total score
21,109
Military score
6,229
Economic score
13,373
Kills score
1,507
Units killed
71
Units lost
165
Buildings razed
2
Largest army
184
First expansion
16:46
Age path
AthenaClassical · Research start 3:34
ApolloHeroic · Research start 19:38
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling16 wall build events
Large army production184 military units
Most Deaths Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

RGDO22SUSPECT8575
Score
Total score RGDO22
32,69861%21,10939%
Military score RGDO22
13,28868%6,22932%
Economic score RGDO22
14,89453%13,37347%
Kills score RGDO22
4,59675%1,50725%
Combat and army
RGDO22SUSPECT8575
165 Units killed 71
71 Units lost 165
14 Buildings razed 2
76 Largest army 184

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

RGDO22

Army · 76

Units

Hippeus24
Hypaspist12
Prodromos12
Peltast9
Hoplite8
Petrobolos6
Atalanta2
Theseus2
Hippolyta1

Technologies17 researched

Pickaxe2:54
Hand Axe4:56
Medium Cavalry10:01
Medium Infantry11:10
Copper Shields14:30
Copper Weapons16:14
Copper Armor16:15
Ballistics16:35
Bronze Shields19:36
Medium Archers19:58
Bow Saw20:26
Bronze Weapons20:35
Heavy Infantry21:22
Bronze Armor22:37
Heavy Archers22:44
Heavy Cavalry23:21
Plow24:35
Buildings 11 types
House16
Farm10
Granary8
Storehouse7
Archery Range3
Armory2
Military Academy2
Stable2
Town Center2
Fortress1
Temple1
God powers 2 invoked
Lure1
Pestilence1

SUSPECT8575

Army · 184

Units

Toxotes88
Hippeus63
Prodromos24
Peltast5
Minotaur2
Heracles1
Jason1

Technologies11 researched

Medium Cavalry5:32
Hand Axe9:20
Medium Archers12:41
Ballistics14:47
Copper Weapons14:49
Copper Armor14:49
Copper Shields14:49
Pickaxe15:02
Bronze Armor21:04
Bronze Weapons21:04
Heavy Archers24:02
Buildings 11 types
Farm40
House21
Wall16
Archery Range12
Stable11
Granary7
Storehouse6
Market3
Town Center2
Armory1
Temple1
God powers 3 invoked
Bolt2
Restoration1