Replay-derived match flow, timings, and composition.

Advanced match analysis

Tao Pai Pai vs Trax

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
7599
Duration
17:41
Patch
19.17020
Played
· 5 hours ago
Giza map preview
MapGiza
Winner
Tao Pai Pai Poseidon · Elo 1559 +16
17:41 Match length
Defeated
Trax Oranos · Elo 1527 -16
54.6% win probability Pre-match · Tao Pai Pai favored win probability 45.4%
Key momentsIn match order
Fastest Classical
3:12* Tao Pai Pai Hermes · estimated
First pressure
3:18 Tao Pai Pai Stable
First extra TC
9:14 Tao Pai Pai Town Center
Armory timing
9:51 Tao Pai Pai Armory
Fastest Heroic
12:36* Tao Pai Pai Dionysus · estimated
Market timing
13:59 Trax Market

Tao Pai Pai

Poseidon · Cyan
Win 1559 +16
EAPM
77.2
Favorite unit
Hypaspist
33 fielded
Total score
27,407
Military score
11,209
Economic score
14,491
Kills score
1,707
Units killed
50
Units lost
38
Buildings razed
1
Largest army
89
First expansion
9:14
Age path
HermesClassical · Research start 2:12
DionysusHeroic · Est. start 11:21
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling13 wall build events
Large army production89 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

Trax

Oranos · Yellow
Loss 1527 -16
EAPM
51.1
Favorite unit
Katapeltes
23 fielded
Total score
19,442
Military score
6,160
Economic score
12,348
Kills score
961
Units killed
38
Units lost
50
Buildings razed
0
Largest army
60
First expansion
11:04
Age path
OceanusClassical · Research start 3:03
HyperionHeroic · Research start 15:00
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling23 wall build events
Market economy2,600 total resource volume
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Tao Pai PaiTrax
Score
Total score Tao Pai Pai
27,40759%19,44241%
Military score Tao Pai Pai
11,20965%6,16035%
Economic score Tao Pai Pai
14,49154%12,34846%
Kills score Tao Pai Pai
1,70764%96136%
Combat and army
Tao Pai PaiTrax
50 Units killed 38
38 Units lost 50
1 Buildings razed 0
89 Largest army 60

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,600 total volume

Tao Pai Pai

Bought

No buys

Sold

No sells

Total player market volume0

Trax

Bought

Food700

Sold

Food300
Wood1,600
Total player market volume2,600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Tao Pai Pai

Army · 89

Units

Hypaspist33
Hippeus25
Prodromos14
Centaur5
Theseus5
Hoplite4
Atalanta2
Hippolyta1

Technologies10 researched · 4 pre-queued

Pickaxe7:06
Hand Axe7:06
Plow9:24
Husbandry9:25
Medium Infantry11:46
Copper Weapons11:47
Copper Armor11:48
Bronze Armor13:48
Bronze Weapons13:48
Heavy InfantryPre-queued · 13:50
Medium CavalryPre-queued · 14:39
Shaft MinePre-queued · 14:43
Bow SawPre-queued · 14:44
Copper Shields15:01
Buildings 10 types
Farm25
House16
Wall13
Storehouse6
Granary4
Military Academy4
Stable2
Armory1
Temple1
Town Center1
God powers 3 invoked
Bronze1
Cease Fire1
Lure1

Trax

Army · 60

Units

Katapeltes23
Arcus13
Cheiroballista12
Murmillo6
Oracle3
Caladria2
Satyr1

Technologies6 researched · 1 pre-queued

Hand Axe3:50
PickaxePre-queued · 7:02
Medium Infantry8:21
Copper Weapons12:45
Medium Archers13:38
Plow15:21
Copper Shields15:49
Buildings 11 types
Wall23
Farm17
Manor10
Military Barracks6
Sky Passage3
Counter Barracks2
Armory1
Economic Guild1
Market1
Temple1
Town Center1
God powers 5 invoked
Shockwave3
Carnivora1
Chaos1