Advanced match analysis
Tao Pai Pai vs Trax
- Queue
- Ranked 1v1 Supremacy
- Map
- Giza
- Map Seed
- 7599
- Duration
- 17:41
- Patch
- 19.17020
- Played
- · 5 hours ago
Winner
Tao Pai Pai
Poseidon · Elo 1559 +16
17:41
Match length
Defeated
Trax
Oranos · Elo 1527 -16
54.6% win probability
Pre-match · Tao Pai Pai favored
win probability 45.4%
Key momentsIn match order
Tao Pai Pai
Poseidon · Cyan- EAPM
- 77.2
- Favorite unit
- Hypaspist 33 fielded
- Total score
- 27,407
- Military score
- 11,209
- Economic score
- 14,491
- Kills score
- 1,707
- Units killed
- 50
- Units lost
- 38
- Buildings razed
- 1
- Largest army
- 89
- First expansion
- 9:14
Age path
HermesClassical · Research start 2:12
DionysusHeroic · Est. start 11:21
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling13 wall build events
Large army production89 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Trax
Oranos · Yellow- EAPM
- 51.1
- Favorite unit
- Katapeltes 23 fielded
- Total score
- 19,442
- Military score
- 6,160
- Economic score
- 12,348
- Kills score
- 961
- Units killed
- 38
- Units lost
- 50
- Buildings razed
- 0
- Largest army
- 60
- First expansion
- 11:04
Age path
OceanusClassical · Research start 3:03
HyperionHeroic · Research start 15:00
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling23 wall build events
Market economy2,600 total resource volume
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Tao Pai PaiTrax
Score
Combat and army
Tao Pai PaiTrax
50
Units killed
38
38
Units lost
50
1
Buildings razed
0
89
Largest army
60
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,600 total volume›
Tao Pai Pai
Bought
No buys
Sold
No sells
Total player market volume0
Trax
Bought
Sold
Total player market volume2,600
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.