Advanced match analysis
Roxton vs alexraphael
- Queue
- Ranked 1v1 Supremacy
- Map
- Steppe
- Map Seed
- 27753
- Duration
- 32:01
- Patch
- 19.17020
- Played
- · 5 hours ago
Winner
Roxton
Poseidon · Elo 947 +11
32:01
Match length
Defeated
alexraphael
Thor · Elo 821 -11
67.4% win probability
Pre-match · Roxton favored
win probability 32.6%
Key momentsIn match order
Roxton
Poseidon · Blue- EAPM
- 24.0
- Favorite unit
- Hippeus 73 fielded
- Total score
- 63,552
- Military score
- 23,102
- Economic score
- 30,446
- Kills score
- 10,024
- Units killed
- 331
- Units lost
- 219
- Buildings razed
- 56
- Largest army
- 298
- First expansion
- 13:55
Age path
HermesClassical · Research start 2:46
DionysusHeroic · Research start 13:23
ArtemisMythic · Research start 29:01
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom6 expansion build events
Heavy walling27 wall build events
Large army production298 military units
Highest Score
Largest Army
Most Kills
alexraphael
Thor · Red- EAPM
- 45.5
- Favorite unit
- Berserk 86 fielded
- Total score
- 58,235
- Military score
- 21,590
- Economic score
- 29,736
- Kills score
- 6,936
- Units killed
- 214
- Units lost
- 367
- Buildings razed
- 14
- Largest army
- 318
- First expansion
- 8:25
Age path
FreyjaClassical · Research start 3:38
SkadiHeroic · Research start 12:57
TyrMythic · Research start 19:19
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling26 wall build events
Market economy5,800 total resource volume
Large army production318 military units
Most Deaths
Most Improvements
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Roxtonalexraphael
Score
Combat and army
Roxtonalexraphael
331
Units killed
214
219
Units lost
367
56
Buildings razed
14
298
Largest army
318
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 5,800 total volume›
Roxton
Bought
No buys
Sold
No sells
Total player market volume0
alexraphael
Bought
No buys
Sold
Total player market volume5,800
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.