Replay-derived match flow, timings, and composition.

Advanced match analysis

Roxton vs alexraphael

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
27753
Duration
32:01
Patch
19.17020
Played
· 5 hours ago
Steppe map preview
MapSteppe
Winner
Roxton Poseidon · Elo 947 +11
32:01 Match length
Defeated
alexraphael Thor · Elo 821 -11
67.4% win probability Pre-match · Roxton favored win probability 32.6%
Key momentsIn match order
First pressure
2:46 alexraphael Hersir trained
Fastest Classical
3:46* Roxton Hermes · estimated
Armory timing
5:08 alexraphael Dwarven Armory
First extra TC
8:25 alexraphael Town Center
Market timing
11:39 alexraphael Market
Fastest Heroic
14:12* alexraphael Skadi · estimated
Fortress timing
15:11 Roxton Fortress
Fastest Mythic
21:19* alexraphael Tyr · estimated

Roxton

Poseidon · Blue
Win 947 +11
EAPM
24.0
Favorite unit
Hippeus
73 fielded
Total score
63,552
Military score
23,102
Economic score
30,446
Kills score
10,024
Units killed
331
Units lost
219
Buildings razed
56
Largest army
298
First expansion
13:55
Age path
HermesClassical · Research start 2:46
DionysusHeroic · Research start 13:23
ArtemisMythic · Research start 29:01
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom6 expansion build events
Heavy walling27 wall build events
Large army production298 military units
Highest Score Largest Army Most Kills

alexraphael

Thor · Red
Loss 821 -11
EAPM
45.5
Favorite unit
Berserk
86 fielded
Total score
58,235
Military score
21,590
Economic score
29,736
Kills score
6,936
Units killed
214
Units lost
367
Buildings razed
14
Largest army
318
First expansion
8:25
Age path
FreyjaClassical · Research start 3:38
SkadiHeroic · Research start 12:57
TyrMythic · Research start 19:19
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling26 wall build events
Market economy5,800 total resource volume
Large army production318 military units
Most Deaths Most Improvements Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Roxtonalexraphael
Score
Total score Roxton
63,55252%58,23548%
Military score Roxton
23,10252%21,59048%
Economic score Roxton
30,44651%29,73649%
Kills score Roxton
10,02459%6,93641%
Combat and army
Roxtonalexraphael
331 Units killed 214
219 Units lost 367
56 Buildings razed 14
298 Largest army 318

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 5,800 total volume

Roxton

Bought

No buys

Sold

No sells

Total player market volume0

alexraphael

Bought

No buys

Sold

Food1,700
Wood4,100
Total player market volume5,800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Roxton

Army · 298

Units

Hippeus73
Hoplite61
Centaur40
Hypaspist36
Prodromos26
Peltast17
Petrobolos17
Toxotes17
Theseus4
Atalanta2
Hippolyta2
Hydra2
Polyphemus1

Technologies17 researched

Hand Axe4:11
Pickaxe5:05
Medium Cavalry5:20
Medium Infantry10:22
Plow10:40
Husbandry10:41
Medium Archers14:23
Bow Saw15:15
Shaft Mine16:18
Heavy Cavalry16:25
Heavy Infantry16:27
Copper Weapons24:44
Copper Armor24:45
Copper Shields24:45
Ballistics29:14
Bronze Shields29:14
Champion Cavalry31:03
Buildings 13 types
Wall27
Farm25
House18
Storehouse9
Town Center6
Archery Range5
Military Academy5
Stable5
Fortress2
Temple2
Armory1
Granary1
Market1
God powers 4 invoked
Bronze1
Cease Fire1
Earthquake1
Lure1

alexraphael

Army · 318

Units

Berserk86
Raiding Cavalry58
Throwing Axeman42
Godi38
Portable Ram30
Hersir26
Fenris Wolf Brood18
Hirdman8
Jarl8
Frost Giant2
Valkyrie2

Technologies22 researched

Hand Axe4:06
Pickaxe4:58
Copper Armor5:33
Plow5:41
Copper Weapons6:05
Copper Shields6:34
Ballistics7:49
Medium Infantry7:58
Bronze Shields9:25
Bronze Armor12:33
Bow Saw14:17
Husbandry14:18
Shaft Mine14:31
Medium Cavalry15:16
Iron Shields16:50
Iron Armor16:50
Bronze Weapons16:51
Heavy Infantry17:22
Heavy Cavalry18:34
Champion Cavalry21:45
Champion Infantry21:51
Meteoric Iron Armor25:13
Buildings 12 types
Farm55
Wall26
House23
Longhouse11
Great Hall10
Sentry Tower5
Hill Fort4
Market4
Ox Cart Building3
Temple2
Town Center2
Dwarven Armory1
God powers 3 invoked
Dwarven Mine1
Fimbulwinter1
Frost1