Advanced match analysis
epice404 vs Bo Gee
- Queue
- Ranked 1v1 Supremacy
- Map
- Ghost Lake
- Map Seed
- 32469
- Duration
- 14:16
- Patch
- 19.17020
- Played
- · 5 hours ago
Defeated
epice404
Zeus · Elo 938 -11
14:16
Match length
Winner
Bo Gee
Poseidon · Elo 1063 +11
32.7% win probability
Pre-match · Bo Gee favored
win probability 67.3%
Key momentsIn match order
epice404
Zeus · Blue- EAPM
- 42.4
- Favorite unit
- Hoplite 17 fielded
- Total score
- 13,225
- Military score
- 4,993
- Economic score
- 7,890
- Kills score
- 342
- Units killed
- 10
- Units lost
- 38
- Buildings razed
- 0
- Largest army
- 28
- First expansion
- 12:53
Age path
AthenaClassical · Research start 3:35
DionysusHeroic · Est. start 9:57
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy200 total resource volume
Most Deaths
Most Improvements
Bo Gee
Poseidon · Cyan- EAPM
- 30.2
- Favorite unit
- Hippeus 23 fielded
- Total score
- 15,969
- Military score
- 5,280
- Economic score
- 10,003
- Kills score
- 686
- Units killed
- 38
- Units lost
- 10
- Buildings razed
- 0
- Largest army
- 42
- First expansion
- —
Age path
HermesClassical · Research start 2:52
DionysusHeroic · Est. start 9:06
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Highest Score
Largest Army
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
epice404Bo Gee
Score
Combat and army
epice404Bo Gee
10
Units killed
38
38
Units lost
10
0
Buildings razed
0
28
Largest army
42
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 200 total volume›
epice404
Bought
Sold
No sells
Total player market volume200
Bo Gee
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.