Replay-derived match flow, timings, and composition.

Advanced match analysis

[Chupisco] - Rato vs Mrdkoš Zlořád

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
29453
Duration
6:33
Patch
19.17020
Played
· 5 hours ago
Alfheim map preview
MapAlfheim
Winner
[Chupisco] - Rato Loki · Elo 964 +16
6:33 Match length
Defeated
Mrdkoš Zlořád Poseidon · Elo 923 -16
55.9% win probability Pre-match · [Chupisco] - Rato favored win probability 44.1%
Key momentsIn match order
First pressure
3:32 [Chupisco] - Rato Hersir trained
Fastest Classical
4:14* Mrdkoš Zlořád Hermes · estimated
First extra TC
5:18 Mrdkoš Zlořád Town Center

[Chupisco] - Rato

Loki · Blue
Win 964 +16
EAPM
19.2
Favorite unit
Hersir
6 fielded
Total score
6,145
Military score
2,385
Economic score
3,645
Kills score
207
Units killed
5
Units lost
0
Buildings razed
1
Largest army
6
First expansion
—
Age path
HeimdallClassical · Est. start 3:37
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Highest Score Largest Army Most Improvements Most Kills

Mrdkoš Zlořád

Poseidon · Red
Loss 923 -16
EAPM
29.0
Favorite unit
Hippeus
5 fielded
Total score
6,075
Military score
1,930
Economic score
4,145
Kills score
0
Units killed
0
Units lost
5
Buildings razed
0
Largest army
6
First expansion
5:18
Age path
HermesClassical · Research start 3:14
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Most Deaths Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

[Chupisco] - RatoMrdkoš Zlořád
Score
Total score [Chupisco] - Rato
6,14550%6,07550%
Military score [Chupisco] - Rato
2,38555%1,93045%
Economic score Mrdkoš Zlořád
3,64547%4,14553%
Kills score [Chupisco] - Rato
207100%
Combat and army
[Chupisco] - RatoMrdkoš Zlořád
5 Units killed 0
0 Units lost 5
1 Buildings razed 0
6 Largest army 6

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[Chupisco] - Rato

Army · 6

Units

Hersir6

Technologies0 researched · 3 pre-queued

PickaxePre-queued · 4:45
HusbandryPre-queued · 4:45
Hand AxePre-queued · 4:46
Buildings 4 types
House3
Ox Cart Building2
Great Hall1
Temple1
God powers 2 invoked
Spy1
Undermine1

Mrdkoš Zlořád

Army · 6

Units

Hippeus5
Theseus1

Technologies1 researched

Husbandry5:09
Buildings 5 types
House2
Stable2
Storehouse2
Temple1
Town Center1
God powers 1 invoked
Lure1