Advanced match analysis
MazoFx vs luisquinto29
- Queue
- Ranked 1v1 Supremacy
- Map
- Tundra
- Map Seed
- 19330
- Duration
- 23:06
- Patch
- 19.17020
- Played
- · 5 hours ago
Defeated
MazoFx
Poseidon · Elo 759 -5
23:06
Match length
Winner
luisquinto29
Gaia · Elo 1055 +5
15.4% win probability
Pre-match · luisquinto29 favored
win probability 84.6%
Key momentsIn match order
MazoFx
Poseidon · Blue- EAPM
- 48.5
- Favorite unit
- Hoplite 28 fielded
- Total score
- 17,308
- Military score
- 7,996
- Economic score
- 7,594
- Kills score
- 1,718
- Units killed
- 41
- Units lost
- 167
- Buildings razed
- 3
- Largest army
- 83
- First expansion
- —
Age path
AresClassical · Est. start 3:38
AphroditeHeroic · Research start 10:33
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling17 wall build events
Large army production83 military units
Most Deaths
luisquinto29
Gaia · Red- EAPM
- 23.3
- Favorite unit
- Contarius 28 fielded
- Total score
- 53,538
- Military score
- 27,115
- Economic score
- 22,091
- Kills score
- 4,349
- Units killed
- 167
- Units lost
- 42
- Buildings razed
- 25
- Largest army
- 124
- First expansion
- 8:33
Age path
OceanusClassical · Research start 3:36
TheiaHeroic · Est. start 14:10
AtlasMythic · Research start 17:12
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling8 wall build events
Large army production124 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
MazoFxluisquinto29
Score
Combat and army
MazoFxluisquinto29
41
Units killed
167
167
Units lost
42
3
Buildings razed
25
83
Largest army
124
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.