Replay-derived match flow, timings, and composition.

Advanced match analysis

microwaving a sandwich vs ReyMurloc

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
26592
Duration
17:18
Patch
19.17020
Played
· 5 hours ago
Nile Shallows map preview
MapNile Shallows
Winner
microwaving a sandwich Poseidon · Elo 1255 +14
17:18 Match length
Defeated
ReyMurloc Amaterasu · Elo 1188 -14
59.5% win probability Pre-match · microwaving a sandwich favored win probability 40.5%
Key momentsIn match order
Fastest Classical
3:43* microwaving a sandwich Ares · estimated
First pressure
4:11 microwaving a sandwich Stable
Armory timing
11:26 ReyMurloc Armory
Market timing
13:11 ReyMurloc Market
Fastest Heroic
14:12* ReyMurloc Hachiman · estimated
Fortress timing
15:31 ReyMurloc Castle

microwaving a sandwich

Poseidon · Blue
Win 1255 +14
EAPM
26.6
Favorite unit
Hypaspist
24 fielded
Total score
22,677
Military score
11,721
Economic score
9,318
Kills score
1,738
Units killed
56
Units lost
9
Buildings razed
1
Largest army
54
First expansion
—
Age path
AresClassical · Est. start 2:43
DionysusHeroic · Est. start 14:00
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Highest Score Most Kills

ReyMurloc

Amaterasu · Mint
Loss 1188 -14
EAPM
63.4
Favorite unit
Yari Spearman
19 fielded
Total score
19,994
Military score
10,009
Economic score
9,703
Kills score
282
Units killed
9
Units lost
56
Buildings razed
0
Largest army
76
First expansion
—
Age path
MinakatatomiClassical · Est. start 3:28
HachimanHeroic · Est. start 12:56
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling14 wall build events
Market economy600 total resource volume
Largest Army Most Deaths Most Improvements Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

microwaving a sandwichReyMurloc
Score
Total score microwaving a sandwich
22,67753%19,99447%
Military score microwaving a sandwich
11,72154%10,00946%
Economic score ReyMurloc
9,31849%9,70351%
Kills score microwaving a sandwich
1,73886%282
Combat and army
microwaving a sandwichReyMurloc
56 Units killed 9
9 Units lost 56
1 Buildings razed 0
54 Largest army 76

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 600 total volume

microwaving a sandwich

Bought

No buys

Sold

No sells

Total player market volume0

ReyMurloc

Bought

No buys

Sold

Food600
Total player market volume600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

microwaving a sandwich

Army · 54

Units

Hypaspist24
Hippeus14
Cyclops9
Hoplite5
Atalanta1
Theseus1

Technologies1 researched · 11 pre-queued

Medium InfantryPre-queued · 12:41
Medium CavalryPre-queued · 12:43
Pickaxe13:15
Copper ArmorPre-queued · 13:23
Copper WeaponsPre-queued · 13:23
Copper ShieldsPre-queued · 13:24
Heavy InfantryPre-queued · 15:06
Heavy CavalryPre-queued · 15:07
Hand AxePre-queued · 15:22
Bronze ShieldsPre-queued · 15:26
Bronze ArmorPre-queued · 15:26
Bronze WeaponsPre-queued · 15:26
Buildings 8 types
House19
Granary5
Wall5
Storehouse4
Armory1
Military Academy1
Stable1
Temple1
God powers 3 invoked
Bronze1
Lure1
Pestilence1

ReyMurloc

Army · 76

Units

Yari Spearman19
Samurai14
Bushi10
Naginata Rider9
Yumi Archer9
Onna Musha7
Daimyo4
Kitsune3
Wanyudo1

Technologies4 researched · 5 pre-queued

Hand AxePre-queued · 6:00
PickaxePre-queued · 7:34
Bow SawPre-queued · 13:54
Shaft MinePre-queued · 13:55
Husbandry13:56
BallisticsPre-queued · 14:37
Copper Armor14:38
Copper Weapons14:38
Copper Shields15:54
Buildings 12 types
House18
Wall14
Watermill5
Shrine Japanese4
Dojo3
Guardhouse3
Market2
Mining Camp Japanese2
Armory1
Castle1
Stable Japanese1
Temple1
God powers 2 invoked
Shogun1
Shrine Of The Hunt1