Advanced match analysis
Roxton vs F-vidal
- Queue
- Ranked 1v1 Supremacy
- Map
- Midgard
- Map Seed
- 11663
- Duration
- 19:28
- Patch
- 19.17020
- Played
- · 5 hours ago
Winner
Roxton
Poseidon · Elo 936 +19
19:28
Match length
Defeated
F-vidal
Poseidon · Elo 959 -19
46.7% win probability
Pre-match · F-vidal favored · Upset
win probability 53.3%
Key momentsIn match order
Roxton
Poseidon · Blue- EAPM
- 17.5
- Favorite unit
- Hippeus 22 fielded
- Total score
- 21,217
- Military score
- 8,570
- Economic score
- 10,074
- Kills score
- 2,595
- Units killed
- 105
- Units lost
- 56
- Buildings razed
- 5
- Largest army
- 35
- First expansion
- —
Age path
HermesClassical · Research start 2:47
HeroicNot reached
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Highest Score
Largest Army
Most Kills
Most Resources
F-vidal
Poseidon · Red- EAPM
- 40.7
- Favorite unit
- Toxotes 24 fielded
- Total score
- 15,172
- Military score
- 6,080
- Economic score
- 7,235
- Kills score
- 1,857
- Units killed
- 56
- Units lost
- 110
- Buildings razed
- 0
- Largest army
- 59
- First expansion
- 11:54
Age path
HermesClassical · Est. start 4:06
DionysusHeroic · Est. start 13:07
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Water BoomExisting water-opening timing signal.
Water commitment1 dock build events
Most Deaths
Most Improvements
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
RoxtonF-vidal
Score
Combat and army
RoxtonF-vidal
105
Units killed
56
56
Units lost
110
5
Buildings razed
0
35
Largest army
59
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.