Replay-derived match flow, timings, and composition.

Advanced match analysis

Roxton vs F-vidal

Queue
Ranked 1v1 Supremacy
Map
Midgard
Map Seed
11663
Duration
19:28
Patch
19.17020
Played
· 5 hours ago
Midgard map preview
MapMidgard
Winner
Roxton Poseidon · Elo 936 +19
19:28 Match length
Defeated
F-vidal Poseidon · Elo 959 -19
46.7% win probability Pre-match · F-vidal favored · Upset win probability 53.3%
Key momentsIn match order
Fastest Classical
3:47* Roxton Hermes · estimated
First pressure
4:14 Roxton Stable
Armory timing
9:04 F-vidal Armory
First extra TC
11:54 F-vidal Town Center
Fastest Heroic
14:22* F-vidal Dionysus · estimated

Roxton

Poseidon · Blue
Win 936 +19
EAPM
17.5
Favorite unit
Hippeus
22 fielded
Total score
21,217
Military score
8,570
Economic score
10,074
Kills score
2,595
Units killed
105
Units lost
56
Buildings razed
5
Largest army
35
First expansion
—
Age path
HermesClassical · Research start 2:47
HeroicNot reached
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Highest Score Largest Army Most Kills Most Resources

F-vidal

Poseidon · Red
Loss 959 -19
EAPM
40.7
Favorite unit
Toxotes
24 fielded
Total score
15,172
Military score
6,080
Economic score
7,235
Kills score
1,857
Units killed
56
Units lost
110
Buildings razed
0
Largest army
59
First expansion
11:54
Age path
HermesClassical · Est. start 4:06
DionysusHeroic · Est. start 13:07
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Water BoomExisting water-opening timing signal.
Water commitment1 dock build events
Most Deaths Most Improvements

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

RoxtonF-vidal
Score
Total score Roxton
21,21758%15,17242%
Military score Roxton
8,57058%6,08042%
Economic score Roxton
10,07458%7,23542%
Kills score Roxton
2,59558%1,85742%
Combat and army
RoxtonF-vidal
105 Units killed 56
56 Units lost 110
5 Buildings razed 0
35 Largest army 59

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Roxton

Army · 35

Units

Hippeus22
Centaur10
Theseus2
Atalanta1

Technologies4 researched

Hand Axe3:20
Pickaxe5:50
Medium Cavalry7:15
Plow17:59
Buildings 8 types
Farm19
House16
Storehouse3
Stable2
Archery Range1
Granary1
Military Academy1
Temple1
God powers 1 invoked
Lure1

F-vidal

Army · 59

Units

Toxotes24
Hippeus23
Hoplite5
Theseus3
Atalanta2
Hippolyta2

Technologies5 researched · 6 pre-queued

Hand Axe2:52
Medium Cavalry6:25
Pickaxe8:32
Copper Shields13:51
Copper ArmorPre-queued · 13:52
Copper WeaponsPre-queued · 13:52
BallisticsPre-queued · 13:52
Medium Archers14:27
Medium InfantryPre-queued · 14:49
Heavy CavalryPre-queued · 15:12
PlowPre-queued · 15:24
Buildings 12 types
House14
Stable6
Farm4
Storehouse4
Granary3
Archery Range2
Sentry Tower2
Armory1
Dock1
Military Academy1
Temple1
Town Center1
God powers 2 invoked
Cease Fire1
Lure1