Advanced match analysis
Test1 vs Slasher3319
- Queue
- Ranked 1v1 Supremacy
- Map
- Steppe
- Map Seed
- 8269
- Duration
- 48:14
- Patch
- 19.17020
- Played
- · 6 hours ago
Defeated
Test1
Tsukuyomi · Elo 555 -18
48:14
Match length
Winner
Slasher3319
Poseidon · Elo 539 +18
52.3% win probability
Pre-match · Test1 favored · Upset
win probability 47.7%
Key momentsIn match order
Test1
Tsukuyomi · Green- EAPM
- 20.6
- Favorite unit
- Naginata Rider 69 fielded
- Total score
- 54,367
- Military score
- 22,910
- Economic score
- 23,170
- Kills score
- 8,322
- Units killed
- 262
- Units lost
- 367
- Buildings razed
- 4
- Largest army
- 258
- First expansion
- 28:43
Age path
Ame No UzumeClassical · Research start 4:16
HachimanHeroic · Research start 17:55
WatatsumiMythic · Research start 27:54
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy31,100 total resource volume
Large army production258 military units
Most Deaths
Most Improvements
Most Titan Kills
Slasher3319
Poseidon · Red- EAPM
- 31.9
- Favorite unit
- Hetairos 174 fielded
- Total score
- 95,097
- Military score
- 52,030
- Economic score
- 29,413
- Kills score
- 13,756
- Units killed
- 371
- Units lost
- 267
- Buildings razed
- 36
- Largest army
- 312
- First expansion
- 12:52
Age path
HermesClassical · Research start 2:45
AphroditeHeroic · Research start 10:32
ArtemisMythic · Research start 23:11
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom5 expansion build events
Large army production312 military units
Highest Score
Largest Army
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Test1Slasher3319
Score
Combat and army
Test1Slasher3319
262
Units killed
371
367
Units lost
267
4
Buildings razed
36
258
Largest army
312
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 31,100 total volume›
Test1
Bought
Sold
Total player market volume31,100
Slasher3319
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.