Replay-derived match flow, timings, and composition.

Advanced match analysis

Test1 vs Slasher3319

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
8269
Duration
48:14
Patch
19.17020
Played
· 6 hours ago
Steppe map preview
MapSteppe
Defeated
Test1 Tsukuyomi · Elo 555 -18
48:14 Match length
Winner
Slasher3319 Poseidon · Elo 539 +18
52.3% win probability Pre-match · Test1 favored · Upset win probability 47.7%
Key momentsIn match order
Fastest Classical
3:45* Slasher3319 Hermes · estimated
First pressure
5:10 Slasher3319 Stable
Armory timing
6:48 Slasher3319 Armory
Fastest Heroic
11:47* Slasher3319 Aphrodite · estimated
First extra TC
12:52 Slasher3319 Town Center
Market timing
15:44 Test1 Market
Fortress timing
17:33 Slasher3319 Fortress
Fastest Mythic
25:11* Slasher3319 Artemis · estimated

Test1

Tsukuyomi · Green
Loss 555 -18
EAPM
20.6
Favorite unit
Naginata Rider
69 fielded
Total score
54,367
Military score
22,910
Economic score
23,170
Kills score
8,322
Units killed
262
Units lost
367
Buildings razed
4
Largest army
258
First expansion
28:43
Age path
Ame No UzumeClassical · Research start 4:16
HachimanHeroic · Research start 17:55
WatatsumiMythic · Research start 27:54
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy31,100 total resource volume
Large army production258 military units
Most Deaths Most Improvements Most Titan Kills

Slasher3319

Poseidon · Red
Win 539 +18
EAPM
31.9
Favorite unit
Hetairos
174 fielded
Total score
95,097
Military score
52,030
Economic score
29,413
Kills score
13,756
Units killed
371
Units lost
267
Buildings razed
36
Largest army
312
First expansion
12:52
Age path
HermesClassical · Research start 2:45
AphroditeHeroic · Research start 10:32
ArtemisMythic · Research start 23:11
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom5 expansion build events
Large army production312 military units
Highest Score Largest Army Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Test1Slasher3319
Score
Total score Slasher3319
54,36736%95,09764%
Military score Slasher3319
22,91031%52,03069%
Economic score Slasher3319
23,17044%29,41356%
Kills score Slasher3319
8,32238%13,75662%
Combat and army
Test1Slasher3319
262 Units killed 371
367 Units lost 267
4 Buildings razed 36
258 Largest army 312

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 31,100 total volume

Test1

Bought

Food500

Sold

Food5,600
Wood25,000
Total player market volume31,100

Slasher3319

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Test1

Army · 258

Units

Naginata Rider69
Yari Spearman52
Shinobi33
Onmyoji28
Oyumi15
Yumi Horse Archer14
Bushi13
Onna Musha9
Yumi Archer9
Daimyo7
Samurai3
Shinigami3
Kamaitachi2
Tengu1

Technologies20 researched

Husbandry1:15
Hand Axe6:05
Pickaxe8:03
Medium Stable Soldiers8:09
Medium Dojo Soldiers8:37
Crenellations9:07
Plow9:23
Copper Shields15:36
Ballistics15:36
Copper Armor16:39
Copper Weapons16:39
Bronze Shields18:59
Heavy Stable Soldiers20:50
Champion Stable Soldiers31:05
Shaft Mine31:28
Champion Dojo Soldiers33:48
Iron Shields34:30
Bronze Armor34:30
Bronze Weapons34:31
Bow Saw36:50
Buildings 14 types
Farm21
House21
Watermill7
Shrine Japanese6
Castle4
Dojo3
Mining Camp Japanese3
Sentry Tower3
Temple3
Town Center3
Guardhouse2
Stable Japanese2
Armory1
Market1
God powers 4 invoked
Dragon Typhoon1
Goshinboku1
New Moon1
Shogun1

Slasher3319

Army · 312

Units

Hetairos174
Hoplite49
Hypaspist34
Petrobolos13
Hippeus12
Toxotes11
Atalanta5
Centaur5
Theseus4
Polyphemus3
Hippolyta2

Technologies24 researched · 1 pre-queued

Pickaxe5:47
Hand Axe5:48
Copper Armor7:50
Copper Shields7:50
Copper Weapons7:50
Husbandry8:02
Shaft Mine11:55
Bow Saw11:56
Plow15:57
Medium Archers16:03
Bronze Armor17:49
Bronze Shields17:50
Bronze Weapons17:50
Ballistics17:51
Medium Infantry18:38
Heavy Archers20:10
Heavy Infantry22:07
Champion Infantry25:39
Iron Shields26:32
Iron Armor26:33
Iron Weapons26:33
Champion Archers27:20
Medium CavalryPre-queued · 27:23
Heavy Cavalry32:34
Champion Cavalry39:41
Buildings 13 types
Farm33
House22
Storehouse15
Fortress10
Town Center5
Granary4
Archery Range3
Military Academy3
Stable3
Armory1
Market1
Temple1
Wonder1
God powers 5 invoked
Curse2
Earthquake1
Lure1
Titan Gate1