Replay-derived match flow, timings, and composition.

Advanced match analysis

fedeemendeez vs [Chupisco] - Rato

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
16902
Duration
16:50
Patch
19.17020
Played
· 6 hours ago
Ghost Lake map preview
MapGhost Lake
Winner
fedeemendeez Poseidon · Elo 975 +16
16:50 Match length
Defeated
[Chupisco] - Rato Amaterasu · Elo 948 -16
53.9% win probability Pre-match · fedeemendeez favored win probability 46.1%
Key momentsIn match order
Fastest Classical
3:36* [Chupisco] - Rato Ame No Uzume · estimated
First pressure
4:15 fedeemendeez Stable
First extra TC
5:11 fedeemendeez Town Center
Armory timing
9:46 fedeemendeez Armory
Fastest Heroic
13:57* [Chupisco] - Rato Hachiman · estimated

fedeemendeez

Poseidon · Blue
Win 975 +16
EAPM
22.5
Favorite unit
Toxotes
14 fielded
Total score
26,842
Military score
8,465
Economic score
17,661
Kills score
716
Units killed
28
Units lost
7
Buildings razed
1
Largest army
38
First expansion
5:11
Age path
HermesClassical · Est. start 2:39
DionysusHeroic · Est. start 14:48
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Highest Score Largest Army Most Kills Most Resources

[Chupisco] - Rato

Amaterasu · Red
Loss 948 -16
EAPM
19.5
Favorite unit
Bushi
7 fielded
Total score
20,602
Military score
6,920
Economic score
13,526
Kills score
156
Units killed
7
Units lost
28
Buildings razed
0
Largest army
34
First expansion
8:45
Age path
Ame No UzumeClassical · Est. start 2:36
HachimanHeroic · Est. start 12:42
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

fedeemendeez[Chupisco] - Rato
Score
Total score fedeemendeez
26,84257%20,60243%
Military score fedeemendeez
8,46555%6,92045%
Economic score fedeemendeez
17,66157%13,52643%
Kills score fedeemendeez
71682%156
Combat and army
fedeemendeez[Chupisco] - Rato
28 Units killed 7
7 Units lost 28
1 Buildings razed 0
38 Largest army 34

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

fedeemendeez

Army · 38

Units

Toxotes14
Hippeus9
Hoplite7
Centaur6
Atalanta1
Theseus1

Technologies10 researched

Medium Cavalry10:37
Medium Archers11:10
Copper Weapons11:34
Copper Armor11:34
Copper Shields11:35
Ballistics11:35
Medium Infantry12:18
Hand Axe13:27
Pickaxe13:27
Plow16:21
Buildings 10 types
Farm18
House16
Granary5
Storehouse4
Town Center2
Archery Range1
Armory1
Military Academy1
Stable1
Temple1
God powers 1 invoked
Lure1

[Chupisco] - Rato

Army · 34

Units

Bushi7
Yari Spearman7
Samurai6
Naginata Rider5
Yumi Archer4
Kamaitachi3
Onna Musha2

Technologies0 researched · 6 pre-queued

Hand AxePre-queued · 6:20
PickaxePre-queued · 8:20
HusbandryPre-queued · 8:24
Copper ShieldsPre-queued · 12:35
Copper ArmorPre-queued · 12:36
Copper WeaponsPre-queued · 12:36
Buildings 10 types
House20
Watermill8
Shrine Japanese4
Dojo3
Stable Japanese2
Armory1
Guardhouse1
Mining Camp Japanese1
Temple1
Town Center1
God powers 2 invoked
Goshinboku1
Solar Shield1