Advanced match analysis
fedeemendeez vs [Chupisco] - Rato
- Queue
- Ranked 1v1 Supremacy
- Map
- Ghost Lake
- Map Seed
- 16902
- Duration
- 16:50
- Patch
- 19.17020
- Played
- · 6 hours ago
Winner
fedeemendeez
Poseidon · Elo 975 +16
16:50
Match length
Defeated
[Chupisco] - Rato
Amaterasu · Elo 948 -16
53.9% win probability
Pre-match · fedeemendeez favored
win probability 46.1%
Key momentsIn match order
fedeemendeez
Poseidon · Blue- EAPM
- 22.5
- Favorite unit
- Toxotes 14 fielded
- Total score
- 26,842
- Military score
- 8,465
- Economic score
- 17,661
- Kills score
- 716
- Units killed
- 28
- Units lost
- 7
- Buildings razed
- 1
- Largest army
- 38
- First expansion
- 5:11
Age path
HermesClassical · Est. start 2:39
DionysusHeroic · Est. start 14:48
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Highest Score
Largest Army
Most Kills
Most Resources
[Chupisco] - Rato
Amaterasu · Red- EAPM
- 19.5
- Favorite unit
- Bushi 7 fielded
- Total score
- 20,602
- Military score
- 6,920
- Economic score
- 13,526
- Kills score
- 156
- Units killed
- 7
- Units lost
- 28
- Buildings razed
- 0
- Largest army
- 34
- First expansion
- 8:45
Age path
Ame No UzumeClassical · Est. start 2:36
HachimanHeroic · Est. start 12:42
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
fedeemendeez[Chupisco] - Rato
Score
Combat and army
fedeemendeez[Chupisco] - Rato
28
Units killed
7
7
Units lost
28
1
Buildings razed
0
38
Largest army
34
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.