Replay-derived match flow, timings, and composition.

Advanced match analysis

marcelo.f vs josueencarnacao

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
29499
Duration
24:35
Patch
19.17020
Played
· 6 hours ago
Watering Hole map preview
MapWatering Hole
Winner
marcelo.f Hades · Elo 1092 +11
24:35 Match length
Defeated
josueencarnacao Poseidon · Elo 968 -11
67.1% win probability Pre-match · marcelo.f favored win probability 32.9%
Key momentsIn match order
Fastest Classical
4:08* josueencarnacao Hermes · estimated
First pressure
4:11 josueencarnacao Stable
First extra TC
7:19 marcelo.f Town Center
Armory timing
9:08 marcelo.f Armory
Fastest Heroic
12:10* marcelo.f Aphrodite · estimated
Market timing
13:33 marcelo.f Market
Fortress timing
13:44 marcelo.f Fortress
Fastest Mythic
19:50* josueencarnacao Hephaestus · estimated

marcelo.f

Hades · Cyan
Win 1092 +11
EAPM
44.1
Favorite unit
Hoplite
87 fielded
Total score
43,657
Military score
15,773
Economic score
24,182
Kills score
3,702
Units killed
119
Units lost
165
Buildings razed
6
Largest army
248
First expansion
7:19
Age path
AthenaClassical · Est. start 3:43
AphroditeHeroic · Est. start 10:55
HephaestusMythic · Est. start 20:54
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling20 wall build events
Market economy1,200 total resource volume
Large army production248 military units
Highest Score Largest Army Most Deaths Most Resources

josueencarnacao

Poseidon · Red
Loss 968 -11
EAPM
44.0
Favorite unit
Toxotes
65 fielded
Total score
35,558
Military score
14,421
Economic score
16,744
Kills score
4,393
Units killed
159
Units lost
119
Buildings razed
2
Largest army
155
First expansion
9:46
Age path
HermesClassical · Est. start 3:08
AphroditeHeroic · Research start 13:06
HephaestusMythic · Est. start 17:50
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling13 wall build events
Large army production155 military units
Most Improvements Most Kills

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

marcelo.fjosueencarnacao
Score
Total score marcelo.f
43,65755%35,55845%
Military score marcelo.f
15,77352%14,42148%
Economic score marcelo.f
24,18259%16,74441%
Kills score josueencarnacao
3,70246%4,39354%
Combat and army
marcelo.fjosueencarnacao
119 Units killed 159
165 Units lost 119
6 Buildings razed 2
248 Largest army 155

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,200 total volume

marcelo.f

Bought

Food1,000
Wood200

Sold

No sells

Total player market volume1,200

josueencarnacao

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

marcelo.f

Army · 248

Units

Hoplite87
Toxotes57
Peltast36
Hippeus32
Prodromos15
Ajax5
Minotaur4
Achilles3
Nemean Lion3
Petrobolos3
Chiron2
Perseus1

Technologies15 researched · 3 pre-queued

Hand Axe6:20
PickaxePre-queued · 7:24
Plow10:20
Medium Infantry12:01
Ballistics12:03
Copper Shields12:04
Copper Armor12:04
Medium Archers12:13
Medium CavalryPre-queued · 13:52
Bronze Shields14:11
Copper Weapons14:12
Shaft Mine14:46
Bow Saw21:15
Heavy Archers22:40
Iron Shields23:24
Bronze Armor23:26
Bronze Weapons23:27
Champion ArchersPre-queued · 24:30
Buildings 13 types
Farm30
Wall20
House16
Military Academy10
Stable8
Storehouse8
Archery Range7
Armory3
Granary3
Town Center3
Fortress2
Market1
Temple1
God powers 5 invoked
Curse2
Plenty Vault1
Restoration1
Sentinel1

josueencarnacao

Army · 155

Units

Toxotes65
Hoplite47
Centaur19
Hippeus8
Nemean Lion6
Theseus4
Atalanta3
Petrobolos2
Hippolyta1

Technologies8 researched · 6 pre-queued

Hand Axe3:47
PickaxePre-queued · 8:25
Husbandry9:56
Plow9:58
Medium Infantry11:35
Copper Shields14:27
Ballistics14:27
Copper Armor14:28
Copper Weapons14:29
Bow SawPre-queued · 15:25
Shaft MinePre-queued · 15:28
Heavy InfantryPre-queued · 15:34
Medium CavalryPre-queued · 15:36
Medium ArchersPre-queued · 15:38
Buildings 12 types
Farm30
House16
Wall13
Storehouse8
Granary7
Archery Range4
Stable4
Fortress3
Military Academy3
Armory2
Temple2
Town Center1
God powers 4 invoked
Curse2
Cease Fire1
Lure1