Advanced match analysis
marcelo.f vs josueencarnacao
- Queue
- Ranked 1v1 Supremacy
- Map
- Watering Hole
- Map Seed
- 29499
- Duration
- 24:35
- Patch
- 19.17020
- Played
- · 6 hours ago
Winner
marcelo.f
Hades · Elo 1092 +11
24:35
Match length
Defeated
josueencarnacao
Poseidon · Elo 968 -11
67.1% win probability
Pre-match · marcelo.f favored
win probability 32.9%
Key momentsIn match order
marcelo.f
Hades · Cyan- EAPM
- 44.1
- Favorite unit
- Hoplite 87 fielded
- Total score
- 43,657
- Military score
- 15,773
- Economic score
- 24,182
- Kills score
- 3,702
- Units killed
- 119
- Units lost
- 165
- Buildings razed
- 6
- Largest army
- 248
- First expansion
- 7:19
Age path
AthenaClassical · Est. start 3:43
AphroditeHeroic · Est. start 10:55
HephaestusMythic · Est. start 20:54
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling20 wall build events
Market economy1,200 total resource volume
Large army production248 military units
Highest Score
Largest Army
Most Deaths
Most Resources
josueencarnacao
Poseidon · Red- EAPM
- 44.0
- Favorite unit
- Toxotes 65 fielded
- Total score
- 35,558
- Military score
- 14,421
- Economic score
- 16,744
- Kills score
- 4,393
- Units killed
- 159
- Units lost
- 119
- Buildings razed
- 2
- Largest army
- 155
- First expansion
- 9:46
Age path
HermesClassical · Est. start 3:08
AphroditeHeroic · Research start 13:06
HephaestusMythic · Est. start 17:50
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling13 wall build events
Large army production155 military units
Most Improvements
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
marcelo.fjosueencarnacao
Score
Combat and army
marcelo.fjosueencarnacao
119
Units killed
159
165
Units lost
119
6
Buildings razed
2
248
Largest army
155
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,200 total volume›
marcelo.f
Bought
Sold
No sells
Total player market volume1,200
josueencarnacao
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.