Advanced match analysis
microwaving a sandwich vs ImSoChove
- Queue
- Ranked 1v1 Supremacy
- Map
- Megalopolis
- Map Seed
- 10551
- Duration
- 13:44
- Patch
- 19.17020
- Played
- · 6 hours ago
Winner
microwaving a sandwich
Poseidon · Elo 1241 +15
13:44
Match length
Defeated
ImSoChove
Thor · Elo 1180 -15
58.7% win probability
Pre-match · microwaving a sandwich favored
win probability 41.3%
Key momentsIn match order
microwaving a sandwich
Poseidon · Blue- EAPM
- 23.2
- Favorite unit
- Hypaspist 23 fielded
- Total score
- 15,848
- Military score
- 8,240
- Economic score
- 6,107
- Kills score
- 1,595
- Units killed
- 58
- Units lost
- 14
- Buildings razed
- 7
- Largest army
- 49
- First expansion
- —
Age path
AresClassical · Est. start 2:40
DionysusHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Highest Score
Largest Army
Most Kills
ImSoChove
Thor · Pink- EAPM
- 32.3
- Favorite unit
- Throwing Axeman 17 fielded
- Total score
- 11,567
- Military score
- 5,025
- Economic score
- 6,190
- Kills score
- 352
- Units killed
- 15
- Units lost
- 57
- Buildings razed
- 0
- Largest army
- 56
- First expansion
- —
Age path
ForsetiClassical · Research start 3:37
BragiHeroic · Est. start 9:24
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling14 wall build events
Most Deaths
Most Improvements
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
microwaving a sandwichImSoChove
Score
Combat and army
microwaving a sandwichImSoChove
58
Units killed
15
14
Units lost
57
7
Buildings razed
0
49
Largest army
56
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.