Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament. Round 1.
Advanced match analysis

DarthNox vs ChasingTheSun

Queue
Custom
Map
Steppe
Map Seed
11524
Duration
13:00
Patch
19.17020
Played
· 1 day ago
Steppe map preview
MapSteppe
Defeated
DarthNox Susanoo · Elo 928 -11
13:00 Match length
Winner
ChasingTheSun Tezcatlipoca · Elo 1051 +11
33.0% win probability Pre-match · ChasingTheSun favored win probability 67.0%
Key momentsIn match order
First pressure
3:47 ChasingTheSun Warrior Priest trained
Fastest Classical
4:08* DarthNox Inari Okami · estimated
Armory timing
6:31 ChasingTheSun Armory
Fastest Heroic
9:31* ChasingTheSun Coyolxauhqui · estimated

DarthNox

Susanoo · Blue
Loss 928 -11
EAPM
44.6
Favorite unit
Naginata Rider
18 fielded
Largest army
45
First expansion
—
Age path
Inari OkamiClassical · Research start 3:08
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

ChasingTheSun

Tezcatlipoca · Red
Win 1051 +11
EAPM
62.6
Favorite unit
Tlamanih Spearman
14 fielded
Largest army
37
First expansion
—
Age path
HuehuecoyotlClassical · Research start 3:43
CoyolxauhquiHeroic · Research start 8:16
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

DarthNoxChasingTheSun
Combat and army
DarthNoxChasingTheSun
45 Largest army 37

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DarthNox

Army · 45

Units

Naginata Rider18
Bushi9
Yumi Archer8
Samurai4
Kitsune3
Onna Musha2
Jorogumo1

Technologies2 researched

Husbandry5:57
Pickaxe9:33
Buildings 9 types
House11
Watermill5
Guardhouse3
Shrine Japanese3
Dojo2
Mining Camp Japanese2
Stable Japanese2
Armory1
Temple1
God powers 3 invoked
Kusanagi2
Swampland1

ChasingTheSun

Army · 37

Units

Tlamanih Spearman14
Eagle Warrior10
Warrior Priest8
Jaguar Rider3
Tequihua Archer2

Technologies5 researched · 1 pre-queued

Husbandry4:03
Pickaxe4:28
Hand Axe8:18
Shaft MinePre-queued · 9:31
Heavy Great Temple Soldiers11:28
Ballistics12:40
Buildings 9 types
House12
Calpulli7
Wall4
Spike Trap3
Nobles Hut2
Armory1
Great Temple1
Temple1
War Hut1
God powers 3 invoked
Lullaby1
Obsidian Mirror1
Starfall1