Replay-derived match flow, timings, and composition.

Replay-derived data status

Advanced replay statistics are temporarily frozen

These build, age-up, unit, economy, technology, and advanced model details are based on the last successful replay parse from Nov 1, 2026 (patch 19.17020). Newer replay files and match metadata are still being collected and will be backfilled after restoration adds support for the current patch.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

[KeeN]_Grass vs [KeeN] motaba

Queue
Custom
Map
Elysium
Map Seed
16746
Duration
10:29
Patch
19.17020
Played
· 1 week ago
Elysium map preview
MapElysium
Winner
[KeeN]_Grass Odin · Elo 1162 +11
10:29 Match length
Defeated
[KeeN] motaba Oranos · Elo 1024 -11
68.9% win probability Pre-match · [KeeN]_Grass favored win probability 31.1%
Key momentsIn match order
First pressure
3:28 [KeeN]_Grass Hersir trained
Fastest Classical
3:39* [KeeN] motaba Oceanus · estimated
First extra TC
9:53 [KeeN]_Grass Town Center

[KeeN]_Grass

Odin · Red
Win 1162 +11
EAPM
77.7
Favorite unit
Berserk
17 fielded
Largest army
44
First expansion
9:53
Age path
FreyjaClassical · Research start 3:18
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

[KeeN] motaba

Oranos · Blue
Loss 1024 -11
EAPM
78.3
Favorite unit
Murmillo
22 fielded
Largest army
25
First expansion
—
Age path
OceanusClassical · Research start 2:39
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

[KeeN]_Grass[KeeN] motaba
Combat and army
[KeeN]_Grass[KeeN] motaba
44 Largest army 25

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[KeeN]_Grass

Army · 44

Units

Berserk17
Throwing Axeman16
Hersir9
Valkyrie2

Technologies0 researched · 1 pre-queued

CrenellationsPre-queued · 10:27
Buildings 6 types
House14
Longhouse2
Ox Cart Building2
Sentry Tower2
Temple1
Town Center1
God powers 2 invoked
Forest Fire1
Great Hunt1

[KeeN] motaba

Army · 25

Units

Murmillo22
Caladria2
Oracle1

Technologies0 researched

No key technologies recorded.

Buildings 5 types
Manor3
Sky Passage3
Counter Barracks2
Military Barracks2
Temple1
God powers 2 invoked
Carnivora1
Shockwave1