Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

JohnArbiter vs Aces.HUSKSUPPE

Queue
Unclassified
Map
Megalopolis
Map Seed
27011
Duration
4:19
Patch
19.17020
Played
· 1 week ago
Megalopolis map preview
MapMegalopolis
Defeated
JohnArbiter Nuwa · Elo —
4:19 Match length
Winner
Aces.HUSKSUPPE Odin · Elo —
Key momentsIn match order
First pressure
1:32 Aces.HUSKSUPPE Hersir trained
Fastest Classical
3:54* Aces.HUSKSUPPE Freyja · estimated

JohnArbiter

Nuwa · Blue
Loss —
EAPM
89.5
Favorite unit
Pioneer
1 fielded
Largest army
1
First expansion
—
Age path
HoutuClassical · Research start 3:02
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Aces.HUSKSUPPE

Odin · Red
Win —
EAPM
51.2
Favorite unit
Hersir
3 fielded
Largest army
3
First expansion
—
Age path
FreyjaClassical · Research start 2:54
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

JohnArbiterAces.HUSKSUPPE
Combat and army
JohnArbiterAces.HUSKSUPPE
1 Largest army 3

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

JohnArbiter

Army · 1

Units

Pioneer1

Technologies1 researched · 1 pre-queued

Pickaxe3:19
Hand AxePre-queued · 3:21
Buildings 3 types
Silo4
House1
Temple1
God powers None invoked

No god powers recorded.

Aces.HUSKSUPPE

Army · 3

Units

Hersir3

Technologies0 researched

No key technologies recorded.

Buildings 4 types
House3
Wall2
Ox Cart Building1
Temple1
God powers 2 invoked
Forest Fire2