Replay-derived match flow, timings, and composition.

Tournament match
The Broken Gods Tournament
Recorded as a game of this tournament. Grand Final.
Advanced match analysis

TAG_RecoN vs Aces.HUSKSUPPE

Queue
Custom
Map
Ghost Lake Recalibrated Ga 2026 1 4
Duration
16:17
Patch
19.17020
Played
· 10 weeks ago
Ghost Lake Recalibrated Ga 2026 1 4 map preview
MapGhost Lake Recalibrated Ga 2026 1 4
Winner
TAG_RecoN Kvoth The Keeper · Elo 1039 -15
16:17 Match length
Defeated
Aces.HUSKSUPPE The Mista The Maestro · Elo 1097 +15
41.7% win probability Pre-match · Aces.HUSKSUPPE favored · Upset win probability 58.3%
Key momentsIn match order
Fastest Classical
3:41* TAG_RecoN Houtu · estimated
First extra TC
5:17 Aces.HUSKSUPPE Town Center
First pressure
7:01 Aces.HUSKSUPPE Barracks
Armory timing
7:31 TAG_RecoN Armory
Fortress timing
10:14 Aces.HUSKSUPPE Migdol Stronghold
Fastest Heroic
10:16* TAG_RecoN Goumang · estimated
Market timing
11:58 Aces.HUSKSUPPE Market

TAG_RecoN

Kvoth The Keeper · Blue
Win 1039 -15
EAPM
89.0
Favorite unit
White Horse Cavalry
34 fielded
Largest army
80
First expansion
5:54
Age path
HoutuClassical · Research start 2:41
GoumangHeroic · Est. start 9:01
MythicNot reached
Opening read
2 TC BoomA second Town Center was started by about 6:00.
Multi-TC boom2 expansion build events
Heavy walling31 wall build events
Large army production80 military units
No post-game awards

Aces.HUSKSUPPE

The Mista The Maestro · Red
Loss 1097 +15
EAPM
60.3
Favorite unit
Camel Rider
52 fielded
Largest army
104
First expansion
5:17
Age path
BastClassical · Est. start 3:17
SobekHeroic · Est. start 10:34
MythicNot reached
Opening read
2 TC BoomA second Town Center was started by about 6:00.
Rush SetupClassical age was queued around 3:30 or faster.
Large army production104 military units
No post-game awards

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

TAG_RecoNAces.HUSKSUPPE
Combat and army
TAG_RecoNAces.HUSKSUPPE
80 Largest army 104

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

TAG_RecoN

Army · 80

Units

White Horse Cavalry34
Ge Halberdier14
Wuzu Javelineer14
Pioneer9
Siege Crossbow3
Fire Archer2
Sage2
Dao Swordsman1
Jiang Zi Ya1

Technologies10 researched

Pickaxe8:15
Hand Axe8:15
Copper Weapons9:38
Shaft Mine11:37
Plow14:02
Husbandry14:03
Medium Archers14:37
Copper Shields15:06
Copper Armor15:06
Bow Saw16:12
Buildings 12 types
Wall31
House17
Farm15
Silo14
Baolei4
Military Camp3
Machine Workshop2
Town Center2
Armory1
Imperial Academy1
Market1
Temple1
God powers 3 invoked
Earth Wall1
Forest Protection1
New Moon1

Aces.HUSKSUPPE

Army · 104

Units

Camel Rider52
Chariot Archer35
Siege Tower7
Slinger4
Petsuchos3
Spearman3

Technologies9 researched

Pickaxe1:17
Hand Axe9:19
Copper Armor10:16
Copper Shields10:16
Bronze Armor11:10
Copper Weapons11:11
Heavy Chariot Archers12:13
Ballistics12:15
Heavy Camel Riders13:42
Buildings 16 types
House18
Obelisk18
Farm6
Granary6
Lumber Camp5
Mining Camp3
Siege Works3
Wall3
Migdol Stronghold2
Armory1
Barracks1
Market1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers 4 invoked
Prosperous Seeds3
Locust Swarm1