Advanced match analysis
TAG_RecoN vs Aces.HUSKSUPPE
- Queue
- Custom
- Map
- Ghost Lake Recalibrated Ga 2026 1 4
- Duration
- 16:17
- Patch
- 19.17020
- Played
- · 10 weeks ago
Winner
TAG_RecoN
Kvoth The Keeper · Elo 1039 -15
16:17
Match length
Defeated
Aces.HUSKSUPPE
The Mista The Maestro · Elo 1097 +15
41.7% win probability
Pre-match · Aces.HUSKSUPPE favored · Upset
win probability 58.3%
Key momentsIn match order
TAG_RecoN
Kvoth The Keeper · Blue- EAPM
- 89.0
- Favorite unit
- White Horse Cavalry 34 fielded
- Largest army
- 80
- First expansion
- 5:54
Age path
HoutuClassical · Research start 2:41
GoumangHeroic · Est. start 9:01
MythicNot reached
Opening read
2 TC BoomA second Town Center was started by about 6:00.
Multi-TC boom2 expansion build events
Heavy walling31 wall build events
Large army production80 military units
No post-game awards
Aces.HUSKSUPPE
The Mista The Maestro · Red- EAPM
- 60.3
- Favorite unit
- Camel Rider 52 fielded
- Largest army
- 104
- First expansion
- 5:17
Age path
BastClassical · Est. start 3:17
SobekHeroic · Est. start 10:34
MythicNot reached
Opening read
2 TC BoomA second Town Center was started by about 6:00.
Rush SetupClassical age was queued around 3:30 or faster.
Large army production104 military units
No post-game awards
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
TAG_RecoNAces.HUSKSUPPE
Combat and army
TAG_RecoNAces.HUSKSUPPE
80
Largest army
104
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.