Replay-derived match flow, timings, and composition.

Tournament match
The Broken Gods Tournament
Recorded as a game of this tournament. Semifinals.
Advanced match analysis

TAG_RecoN vs NOC | Mati

Queue
Custom
Map
Blue Lagoon Recalibrated Ga 2026 1 4
Duration
19:09
Patch
19.17020
Played
· 10 weeks ago
Blue Lagoon Recalibrated Ga 2026 1 4 map preview
MapBlue Lagoon Recalibrated Ga 2026 1 4
Winner
TAG_RecoN Saturatedopfatthe Sly · Elo 1036 +17
19:09 Match length
Defeated
NOC | Mati HUSKSUPPEThe Hearty · Elo 1014 -17
53.2% win probability Pre-match · TAG_RecoN favored win probability 46.8%
Key momentsIn match order
First pressure
1:28 NOC | Mati Hersir trained
Fastest Classical
4:04* TAG_RecoN Anubis · estimated
First extra TC
8:55 NOC | Mati Town Center
Market timing
11:08 TAG_RecoN Market
Armory timing
15:40 NOC | Mati Armory
Fastest Heroic
15:45* TAG_RecoN Nephthys · estimated
Fortress timing
17:49 NOC | Mati Hill Fort

TAG_RecoN

Saturatedopfatthe Sly · Blue
Win 1036 +17
EAPM
71.9
Favorite unit
Axeman
38 fielded
Largest army
89
First expansion
15:33
Age path
AnubisClassical · Research start 3:04
NephthysHeroic · Est. start 14:30
MythicNot reached
Opening read
Early PressureBy 6:00 this player had multiple military signals online.
Long ClassicalHeroic was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling9 wall build events
Market economy200 total resource volume
Large army production89 military units
No post-game awards

NOC | Mati

HUSKSUPPEThe Hearty · Red
Loss 1014 -17
EAPM
147.6
Favorite unit
Throwing Axeman
46 fielded
Largest army
118
First expansion
8:55
Age path
HeimdallClassical · Est. start 3:09
SkadiHeroic · Est. start 16:02
MythicNot reached
Opening read
Early PressureBy 6:00 this player had multiple military signals online.
Long ClassicalHeroic was delayed past 14:00 while military production was already significant.
Rush SetupClassical age was queued around 3:30 or faster.
Multi-TC boom2 expansion build events
Heavy walling60 wall build events
Market economy300 total resource volume
Large army production118 military units
No post-game awards

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

TAG_RecoNNOC | Mati
Combat and army
TAG_RecoNNOC | Mati
89 Largest army 118

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 500 total volume

TAG_RecoN

Bought

No buys

Sold

Food100
Wood100
Total player market volume200

NOC | Mati

Bought

No buys

Sold

Wood300
Total player market volume300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

TAG_RecoN

Army · 89

Units

Axeman38
Slinger29
Anubite12
Spearman6
Siege Tower3
Scorpion Man1

Technologies7 researched

Pickaxe0:53
Medium Axemen6:55
Medium Slingers9:45
Crenellations14:41
Heavy Slingers16:24
Hand Axe18:15
Plow19:08
Buildings 15 types
Obelisk20
House18
Farm10
Mining Camp10
Barracks9
Wall9
Granary7
Lumber Camp3
Temple2
Town Center2
Market1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
God powers 3 invoked
Ancestors1
Plague Of Serpents1
Vision1

NOC | Mati

Army · 118

Units

Throwing Axeman46
Raiding Cavalry22
Hersir16
Godi11
Berserk10
Jarl8
Huskarl5

Technologies8 researched

Medium Cavalry11:44
Medium Infantry13:35
Pickaxe16:10
Hand Axe16:11
Husbandry16:12
Copper Weapons17:54
Copper Shields17:55
Copper Armor17:55
Buildings 11 types
Wall60
House24
Farm13
Ox Cart Building11
Great Hall8
Longhouse6
Town Center2
Armory1
Hill Fort1
Market1
Temple1
God powers 5 invoked
Obsidian Mirror3
Frost1
Undermine1