Advanced match analysis
TAG_RecoN vs NOC | Mati
- Queue
- Custom
- Map
- Blue Lagoon Recalibrated Ga 2026 1 4
- Duration
- 19:09
- Patch
- 19.17020
- Played
- · 10 weeks ago
Winner
TAG_RecoN
Saturatedopfatthe Sly · Elo 1036 +17
19:09
Match length
Defeated
NOC | Mati
HUSKSUPPEThe Hearty · Elo 1014 -17
53.2% win probability
Pre-match · TAG_RecoN favored
win probability 46.8%
Key momentsIn match order
TAG_RecoN
Saturatedopfatthe Sly · Blue- EAPM
- 71.9
- Favorite unit
- Axeman 38 fielded
- Largest army
- 89
- First expansion
- 15:33
Age path
AnubisClassical · Research start 3:04
NephthysHeroic · Est. start 14:30
MythicNot reached
Opening read
Early PressureBy 6:00 this player had multiple military signals online.
Long ClassicalHeroic was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling9 wall build events
Market economy200 total resource volume
Large army production89 military units
No post-game awards
NOC | Mati
HUSKSUPPEThe Hearty · Red- EAPM
- 147.6
- Favorite unit
- Throwing Axeman 46 fielded
- Largest army
- 118
- First expansion
- 8:55
Age path
HeimdallClassical · Est. start 3:09
SkadiHeroic · Est. start 16:02
MythicNot reached
Opening read
Early PressureBy 6:00 this player had multiple military signals online.
Long ClassicalHeroic was delayed past 14:00 while military production was already significant.
Rush SetupClassical age was queued around 3:30 or faster.
Multi-TC boom2 expansion build events
Heavy walling60 wall build events
Market economy300 total resource volume
Large army production118 military units
No post-game awards
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
TAG_RecoNNOC | Mati
Combat and army
TAG_RecoNNOC | Mati
89
Largest army
118
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 500 total volume›
TAG_RecoN
Bought
No buys
Sold
Total player market volume200
NOC | Mati
Bought
No buys
Sold
Total player market volume300
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.