Replay-derived match flow, timings, and composition.

Tournament match
The Broken Gods Tournament
Recorded as a game of this tournament. Quarterfinals.
Advanced match analysis

NOC | Mati vs Aces.TheRapl

Queue
Custom
Map
Ghost Lake Recalibrated Ga 2026 1 4
Duration
12:57
Patch
19.17020
Played
· 11 weeks ago
Ghost Lake Recalibrated Ga 2026 1 4 map preview
MapGhost Lake Recalibrated Ga 2026 1 4
Defeated
NOC | Mati Kvoth The Keeper · Elo 1029 -17
12:57 Match length
Winner
Aces.TheRapl Boit The Broken · Elo 1045 +17
47.7% win probability Pre-match · Aces.TheRapl favored win probability 52.3%
Key momentsIn match order
First pressure
3:00 NOC | Mati Pioneer produced
Fastest Classical
3:47* Aces.TheRapl Ares · estimated
First extra TC
5:48 NOC | Mati Town Center
Armory timing
6:13 Aces.TheRapl Armory
Fastest Heroic
8:58* Aces.TheRapl Apollo · estimated
Market timing
9:09 NOC | Mati Market

NOC | Mati

Kvoth The Keeper · Blue
Loss 1029 -17
EAPM
141.2
Favorite unit
Dao Swordsman
12 fielded
Largest army
36
First expansion
5:48
Age path
XuannuClassical · Research start 3:31
GoumangHeroic · Est. start 10:07
MythicNot reached
Opening read
2 TC BoomA second Town Center was started by about 6:00.
Early PressureBy 6:00 this player had multiple military signals online.
Market economy400 total resource volume
No post-game awards

Aces.TheRapl

Boit The Broken · Red
Win 1045 +17
EAPM
100.2
Favorite unit
Peltast
23 fielded
Largest army
47
First expansion
11:19
Age path
AresClassical · Research start 2:47
ApolloHeroic · Est. start 7:43
MythicNot reached
Opening read
Fast HeroicHeroic age was queued at or before 8:00.
No post-game awards

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

NOC | MatiAces.TheRapl
Combat and army
NOC | MatiAces.TheRapl
36 Largest army 47

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 400 total volume

NOC | Mati

Bought

Food100
Wood300

Sold

No sells

Total player market volume400

Aces.TheRapl

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

NOC | Mati

Army · 36

Units

Dao Swordsman12
Wuzu Javelineer9
Pioneer8
White Horse Cavalry6
Ge Halberdier1

Technologies0 researched

No key technologies recorded.

Buildings 9 types
House12
Silo10
Military Camp5
Wall2
Armory1
Baolei1
Market1
Temple1
Town Center1
God powers 3 invoked
Forest Protection1
New Moon1
Vanish1

Aces.TheRapl

Army · 47

Units

Peltast23
Cyclops9
Toxotes8
Prodromos5
Ajax1
Atalanta1

Technologies6 researched

Husbandry4:55
Hand Axe7:57
Copper Weapons9:34
Medium Archers11:47
Ballistics12:30
Pickaxe12:49
Buildings 8 types
House11
Storehouse4
Archery Range2
Granary2
Stable2
Armory1
Temple1
Town Center1
God powers 3 invoked
Pestilence1
The Peach Blossom Spring1
Underworld Passage1