Replay-derived match flow, timings, and composition.

Tournament match
The Broken Gods Tournament
Recorded as a game of this tournament. Quarterfinals.
Advanced match analysis

NOC | Mati vs Aces.TheRapl

Queue
Custom
Map
Giza Recalibrated Ga 2026 1 4
Duration
9:36
Patch
19.17020
Played
· 11 weeks ago
Giza Recalibrated Ga 2026 1 4 map preview
MapGiza Recalibrated Ga 2026 1 4
Winner
NOC | Mati Saturatedopfatthe Sly · Elo 1046 -19
9:36 Match length
Defeated
Aces.TheRapl Raplthe Ruinous · Elo 1028 +19
52.6% win probability Pre-match · NOC | Mati favored win probability 47.4%
Key momentsIn match order
First pressure
2:57 Aces.TheRapl Hersir trained
Fastest Classical
3:44* Aces.TheRapl Heimdall · estimated
Market timing
5:10 NOC | Mati Market
Armory timing
5:11 NOC | Mati Armory
Fastest Heroic
7:55* NOC | Mati Sekhmet · estimated
Fortress timing
9:03 NOC | Mati Migdol Stronghold

NOC | Mati

Saturatedopfatthe Sly · Blue
Win 1046 -19
EAPM
125.9
Favorite unit
Axeman
7 fielded
Largest army
16
First expansion
—
Age path
PtahClassical · Research start 3:46
SekhmetHeroic · Est. start 6:40
MythicNot reached
Opening read
Fast HeroicHeroic age was queued at or before 8:00.
Market economy200 total resource volume
No post-game awards

Aces.TheRapl

Raplthe Ruinous · Red
Loss 1028 +19
EAPM
88.8
Favorite unit
Hersir
10 fielded
Largest army
27
First expansion
—
Age path
HeimdallClassical · Research start 2:44
AegirHeroic · Timing unavailable
MythicNot reached
Opening read
Early PressureBy 6:00 this player had multiple military signals online.
Fast HeroicHeroic age was queued at or before 8:00.
Heavy walling15 wall build events
No post-game awards

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

NOC | MatiAces.TheRapl
Combat and army
NOC | MatiAces.TheRapl
16 Largest army 27

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 200 total volume

NOC | Mati

Bought

Food100

Sold

Wood100
Total player market volume200

Aces.TheRapl

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

NOC | Mati

Army · 16

Units

Axeman7
Slinger3
Spearman3
Chariot Archer2
Scarab1

Technologies4 researched

Pickaxe1:16
Hand Axe7:25
Copper Shields8:17
Ballistics9:34
Buildings 13 types
House13
Obelisk10
Granary3
Wall3
Lumber Camp2
Mining Camp2
Armory1
Barracks1
Market1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 3 invoked
Citadel1
Shifting Sands1
Vision1

Aces.TheRapl

Army · 27

Units

Hersir10
Raiding Cavalry8
Throwing Axeman8
Einheri1

Technologies3 researched

Hand Axe5:59
Pickaxe6:14
Husbandry6:40
Buildings 6 types
Wall15
House6
Ox Cart Building4
Great Hall2
Longhouse2
Temple1
God powers 2 invoked
Blood Pact1
Undermine1