Advanced match analysis
NOC | Mati vs Aces.TheRapl
- Queue
- Custom
- Map
- Blue Lagoon Recalibrated Ga 2026 1 4
- Duration
- 24:56
- Patch
- 19.17020
- Played
- · 11 weeks ago
Winner
NOC | Mati
HUSKSUPPEThe Hearty · Elo 1065 -20
24:56
Match length
Defeated
Aces.TheRapl
John Arbiter The Jester · Elo 1009 +20
58.0% win probability
Pre-match · NOC | Mati favored
win probability 42.0%
Key momentsIn match order
NOC | Mati
HUSKSUPPEThe Hearty · Blue- EAPM
- 148.4
- Favorite unit
- Hirdman 60 fielded
- Largest army
- 216
- First expansion
- 6:57
Age path
HeimdallClassical · Est. start 3:13
SkadiHeroic · Est. start 9:39
VidarMythic · Est. start 20:04
Opening read
2 TC BoomA second Town Center was started by about 6:00.
Early PressureBy 6:00 this player had multiple military signals online.
Rush SetupClassical age was queued around 3:30 or faster.
Multi-TC boom3 expansion build events
Heavy walling122 wall build events
Market economy1,000 total resource volume
Large army production216 military units
No post-game awards
Aces.TheRapl
John Arbiter The Jester · Red- EAPM
- 104.0
- Favorite unit
- Tequihua Archer 83 fielded
- Largest army
- 225
- First expansion
- 18:57
Age path
HuehuecoyotlClassical · Est. start 3:59
CoyolxauhquiHeroic · Research start 7:51
XolotlMythic · Timing unavailable
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast HeroicHeroic age was queued at or before 8:00.
Rush SetupClassical age was queued around 3:30 or faster.
Heavy walling6 wall build events
Market economy500 total resource volume
Large army production225 military units
No post-game awards
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
NOC | MatiAces.TheRapl
Combat and army
NOC | MatiAces.TheRapl
216
Largest army
225
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,500 total volume›
NOC | Mati
Bought
Sold
Total player market volume1,000
Aces.TheRapl
Bought
Sold
Total player market volume500
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.