Identity reads the last 15 known games. The score split reads every known game; opening, timing and military read analyzed games.
Identity
Known · last 15 of 15
Not enough games for an identity label (20 needed)
15 of 20 games needed for an identity label.
Zeus20%3 games
Loki20%3 games
Hades13%2 games
Tsukuyomi13%2 games
Odin13%2 games
Freyr7%1 game
Pantheon split
Norse 40%
Greek 33%
Japanese 13%
Atlantean 7%
Chinese 7%
Favorite minor-god paths
Heimdall→Bragi
2 games · 1–1
Freyja→Skadi
1 game · 1–0
Inariokami→Fujin
1 game · 1–0
Most-picked minor god at each age, following the picks that came before it. Analyzed games.
How is this read?
One-trick: top god in at least 90% of the last 15 games. Main: at least 60%. Pool: top two together at least 80%. Flex: no god above 40% with 4 or more gods at 10%+. Anything else is varied. Under 20 known games there is no label.
Playstyle
Analyzed · 11 of 15
Score split · all 15 known games
Military lean
Military 51%Economy 49%
More military than 100% of Zeus players. Wins and losses weighted equally (51% in wins, 51% in losses).
Kills per loss
0.97
90 killed · 93 lost per game
Buildings razed
8.4
per game
Most resources
80%
of games
Opening plan · Classical
Aggressive opener
Fight 82%
Advance 18%
Town centers before Heroic: 1 91% · 2 9% · 3+ 0%
Age-up timing
Slower ← vs Zeus players → Faster
Classical4:26
Faster than 14% of Zeus players
Heroic12:17
Faster than 43% of Zeus players
Mythic21:26
Faster than 26% of Zeus players
Military
Early military
100%
of games, before Heroic
Myth-heavy
9%
of games
eAPM
89
higher than 100% of under 1200 players
Army archetypes (infantry, archer and cavalry players, early raids) arrive with the new replay decoder.
Rating & Form
Ranked 1v1 Supremacy · known rated games
100011001200Peak 1238
Jun 6Last 15 rated gamesOct 24
7 days
±0
30 days
+115
Last 10
7–3
W
W
W
W
L
W
W
L
L
W
Games per week
10 in 12 weeks
Match History
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Head-to-head
Results between Candy Candy ! and the players they have met · Ranked 1v1 Supremacy