Identity reads the last 65 known games. The score split reads every known game with an official end-of-game score; opening, timing and military read analyzed games.
Identity
Known · last 65 of 65
One-trick Tsukuyomi · 97% of 65 games
Tsukuyomi97%63 games
Kronos2%1 game
Poseidon2%1 game
Pantheon split
Japanese 97%
Atlantean 2%
Greek 2%
Favorite minor-god paths
Inariokami→Hachiman→Okuninushi
10 games · 5–5
Most-picked minor god at each age, following the picks that came before it. Analyzed games.
How is this read?
One-trick: top god in at least 90% of the last 65 games. Main: at least 60%. Pool: top two together at least 80%. Flex: no god above 40% with 4 or more gods at 10%+. Anything else is varied. Under 20 known games there is no label.
Playstyle
Analyzed · 38 of 65
Score split · 27 of 65 known games
Military lean
Military 51%Economy 49%
More military than 88% of Tsukuyomi players. Wins and losses weighted equally (55% in wins, 46% in losses).
Kills per loss
1.06
112 killed · 106 lost per game
Buildings razed
6.1
per game
Most kills
63%
of games
Opening plan · Classical
Aggressive opener
Fight 55%
Advance 29%
Expand 11%
Other 5%
Town centers before Heroic: 1 89% · 2 11% · 3+ 0%
Age-up timing
Slower ← vs Tsukuyomi players → Faster
Classical3:22
Faster than 87% of Tsukuyomi players
Heroic9:22
Faster than 86% of Tsukuyomi players
Mythic16:56
Faster than 80% of Tsukuyomi players
Military
Early military
89%
of games, before Heroic
Myth-heavy
0%
of games
eAPM
100
higher than 96% of 1500–1799 players
Army archetypes (infantry, archer and cavalry players, early raids) arrive with the new replay decoder.
Rating & Form
Ranked 1v1 Supremacy · known rated games
160017001800Peak 1830
Dec 19Last 65 rated gamesOct 27
7 days
−14
30 days
+14
Last 10
5–5
W
L
W
W
L
W
L
W
L
L
Games per week
15 in 12 weeks
Match History
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Head-to-head
Results between Oyarzabal and the players they have met · Ranked 1v1 Supremacy