Identity reads the last 29 known games. The score split reads every known game with an official end-of-game score; opening, timing and military read analyzed games.
Identity
Known · last 29 of 31
Varied · top Tsukuyomi 48%
Tsukuyomi48%14 games
Set24%7 games
Poseidon21%6 games
Odin3%1 game
Isis3%1 game
Pantheon split
Japanese 48%
Egyptian 28%
Greek 21%
Norse 3%
Favorite minor-god paths
Inariokami→Hachiman→Watatsumi
2 games · 1–1
Ptah→Nephthys→Thoth
1 game · 0–1
Hermes→Dionysus→Hephaestus
1 game · 0–1
Most-picked minor god at each age, following the picks that came before it. Analyzed games.
How is this read?
One-trick: top god in at least 90% of the last 29 games. Main: at least 60%. Pool: top two together at least 80%. Flex: no god above 40% with 4 or more gods at 10%+. Anything else is varied. Under 20 known games there is no label.
Playstyle
Analyzed · 13 of 31
Score split · 16 of 31 known games
Military lean
Military 52%Economy 48%
More military than 95% of Tsukuyomi players. Wins and losses weighted equally (56% in wins, 48% in losses).
Kills per loss
1.24
112 killed · 90 lost per game
Buildings razed
9.0
per game
Most improvements
75%
of games
Opening plan · Classical
Mixed opener
Fight 46%
Advance 38%
Expand 15%
Town centers before Heroic: 1 69% · 2 31% · 3+ 0%
Age-up timing
Slower ← vs Tsukuyomi players → Faster
Classical3:36
Faster than 79% of Tsukuyomi players
Heroic9:30
Faster than 85% of Tsukuyomi players
Mythic19:18
Faster than 40% of Tsukuyomi players
Military
Early military
92%
of games, before Heroic
Myth-heavy
0%
of games
eAPM
107
higher than 97% of 1500–1799 players
Army archetypes (infantry, archer and cavalry players, early raids) arrive with the new replay decoder.
Rating & Form
Ranked 1v1 Supremacy · known rated games
15001600Peak 1656
Nov 1Last 31 rated gamesOct 3
7 days
±0
30 days
+12
Last 10
6–4
W
L
W
L
W
W
L
L
W
W
Games per week
14 in 12 weeks
Match History
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Head-to-head
Results between Coquina and the players they have met · Ranked 1v1 Supremacy