Identity reads the last 82 known games. The score split reads every known game with an official end-of-game score; opening, timing and military read analyzed games.
Identity
Known · last 82 of 82
One-trick Tsukuyomi · 100% of 82 games
Tsukuyomi100%82 games
Pantheon split
Japanese 100%
Favorite minor-god paths
Inariokami→Hachiman→Okuninushi
14 games · 9–5
Most-picked minor god at each age, following the picks that came before it. Analyzed games.
How is this read?
One-trick: top god in at least 90% of the last 82 games. Main: at least 60%. Pool: top two together at least 80%. Flex: no god above 40% with 4 or more gods at 10%+. Anything else is varied. Under 20 known games there is no label.
Playstyle
Analyzed · 51 of 82
Score split · 66 of 82 known games
Military lean
Military 50%Economy 50%
More military than 88% of Tsukuyomi players. Wins and losses weighted equally (54% in wins, 47% in losses).
Kills per loss
1.13
109 killed · 97 lost per game
Buildings razed
8.5
per game
Most improvements
71%
of games
Opening plan · Classical
Mixed opener
Fight 47%
Advance 45%
Expand 6%
Other 2%
Town centers before Heroic: 1 86% · 2 14% · 3+ 0%
Age-up timing
Slower ← vs Tsukuyomi players → Faster
Classical3:32
Faster than 82% of Tsukuyomi players
Heroic9:50
Faster than 79% of Tsukuyomi players
Mythic17:20
Faster than 72% of Tsukuyomi players
Military
Early military
98%
of games, before Heroic
Myth-heavy
0%
of games
eAPM
104
higher than 93% of 1800+ players
Army archetypes (infantry, archer and cavalry players, early raids) arrive with the new replay decoder.
Rating & Form
Ranked 1v1 Supremacy · known rated games
17001800Peak 1900
Feb 1Last 82 rated gamesOct 30
7 days
+63
30 days
+95
Last 10
8–2
W
W
L
W
L
W
W
W
W
W
Games per week
35 in 12 weeks
Match History
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Head-to-head
Results between Phantom and the players they have met · Ranked 1v1 Supremacy