Player Profile

RoMeO

Flex · 7 gods · top Tsukuyomi 22%Slow tech

Profile ID 1075133426

Steam Name History

Newest first, with the last time each name was seen.

  1. RoMeO
  2. RoMeO
  3. RoMeO
  4. LilJigg
  5. RoMeO

Identity & Playstyle

Identity reads the last 27 known games. The score split reads every known game with an official end-of-game score; opening, timing and military read analyzed games.

Identity

Known · last 27 of 27

Flex · 7 gods · top Tsukuyomi 22%

  • Tsukuyomi 22%6 games
  • Gaia 19%5 games
  • Fu Xi 19%5 games
  • Hades 19%5 games
  • Nüwa 11%3 games
  • Shennong 7%2 games

Pantheon split

  • Chinese 37%
  • Atlantean 22%
  • Japanese 22%
  • Greek 19%

Favorite minor-god paths

  • Gaia OceanusTheiaAtlas 2 games · 1–1
  • Hades AresApolloHephaestus 1 game · 0–1
  • Fu Xi XuannuGoumangHuangdi 1 game · 1–0

Most-picked minor god at each age, following the picks that came before it. Analyzed games.

How is this read?

One-trick: top god in at least 90% of the last 27 games. Main: at least 60%. Pool: top two together at least 80%. Leans: top god at least 45%. Flex: no god above 40% with 4 or more gods at 10%+, or a focus index of 0.15 or lower. Anything else is varied. Under 20 known games there is no label.

Playstyle

Analyzed · 20 of 27

Score split · 21 of 27 known games

Balanced
Military 43%Economy 57%

More military than 30% of Tsukuyomi players. Wins and losses weighted equally (49% in wins, 37% in losses).

Kills per loss
0.97
144 killed · 149 lost per game
Buildings razed
9.0
per game
Largest army
57%
of games

Opening plan · Classical

Mixed opener
  • Fight 55%
  • Advance 30%
  • Expand and fight 15%

Town centers before Heroic: 1 70% · 2 30% · 3+ 0% · early dock on 100% of 1 water maps

Age-up timing

Slower vs Tsukuyomi players Faster
  • Classical 4:40 Faster than 12% of Tsukuyomi players
  • Heroic 13:53 Faster than 13% of Tsukuyomi players
  • Mythic 20:16 Faster than 44% of Tsukuyomi players

Military

Early military
100%
of games, before Heroic
Myth-heavy
10%
of games
eAPM
67
higher than 96% of under 1200 players

Army archetypes (infantry, archer and cavalry players, early raids) arrive with the new replay decoder.

Rating & Form

Ranked 1v1 Supremacy · known rated games

105011001150 Peak 1156
Jul 20Last 27 rated gamesNov 2
7 days
−22
30 days
−47

Last 10

4–6
  1. W
  2. W
  3. L
  4. W
  5. L
  6. L
  7. L
  8. L
  9. W
  10. L

Games per week

24 in 12 weeks

Match History

Recent matches
DateLengthMapMatchupResultRatingActions
Search for a player to load recent matches.

Head-to-head

Results between RoMeO and the players they have met · Ranked 1v1 Supremacy

Most met · 15 of 26

RoMeO1050 · mostly Tsukuyomi
0–22 meetings
Ocebe_VIP1154 · mostly Amaterasu
Win rate vs
0.0%
Rating gap
+104 them
Last met
Oct 28
Rating swing
−43
  • Oct 28 Savannah Fu XivsFu Xi Loss −17
  • Oct 8 Savannah TsukuyomivsAmaterasu Loss −26

God matchups

RoMeO's gods against every opponent god faced · Ranked 1v1 Supremacy

Win-rate scale<3030–3940–4748–5152–5960–6970%+
Your god \ theirsAmaterasuOdinTsukuyomiLokiPoseidonQuetzalcoatlTezcatlipocaZeusDemeterFu XiHadesIsisNüwaOranosRaSet
Tsukuyomi6 games 0%1 100%1 100%1 0%1 100%1 100%1
Fu Xi5 games 100%2 100%1 100%1 0%1
Gaia5 games 100%1 0%1 100%1 0%1 0%1
Hades5 games 0%1 0%1 0%1 0%1 0%1
Nüwa3 games 0%1 100%1 100%1
Shennong2 games 0%1 0%1
Oranos1 game 100%1

Only opponent gods faced are shown. Cells under 3 games are dimmed. Striped cells are mirror matchups.

Best matchups

  • No matchup has 3+ games yet.

Hardest matchups

  • No matchup has 3+ games yet.

Gods & pantheons

Major-god and pantheon results · Ranked 1v1 Supremacy · open a god for its minor-god picks

  • Tsukuyomi6 games · 3 analyzed 66.7% 4–2 22%
    Classical 3 reached
    Inariokami100%33% win
    Heroic 3 reached
    Hachiman100%33% win
    Mythic
    Not reached in analyzed games.
  • Fu Xi5 games · 4 analyzed 80.0% 4–1 19%
    Classical 4 reached
    Xuannu100%75% win
    Heroic 4 reached
    Goumang100%75% win
    Mythic 1 reached
    Huangdi100%100% win
  • Gaia5 games · 5 analyzed 40.0% 2–3 19%
    Classical 5 reached
    Oceanus80%50% win Leto20%0% win
    Heroic 5 reached
    Theia60%33% win Rheia40%50% win
    Mythic 3 reached
    Atlas67%50% win Hekate33%0% win
  • Hades5 games · 5 analyzed 0.0% 0–5 19%
    Classical 5 reached
    Ares100%0% win
    Heroic 5 reached
    Apollo100%0% win
    Mythic 2 reached
    Artemis50%0% win Hephaestus50%0% win
  • Nüwa3 games · 2 analyzed 66.7% 2–1 11%
    Classical 2 reached
    Houtu100%50% win
    Heroic 2 reached
    Rushou100%50% win
    Mythic 1 reached
    Gonggong100%100% win
  • Shennong2 games 0.0% 0–2 7%

    No parsed replays for this god yet.

  • Oranos1 game · 1 analyzed 100.0% 1–0 4%
    Classical 1 reached
    Oceanus100%100% win
    Heroic 1 reached
    Hyperion100%100% win
    Mythic
    Not reached in analyzed games.

Pantheon split

  • ChineseFu Xi, Nüwa, Shennong 10 played · 6–4 60.0%
  • AtlanteanGaia, Oranos 6 played · 3–3 50.0%
  • JapaneseTsukuyomi 6 played · 4–2 66.7%
  • GreekHades 5 played · 0–5 0.0%

Maps

14 maps · best and toughest need 10+ resolved results

Marsh Most played
4 played · 2–250%
Ghost Lake
3 played · 2–167%
Elysium
2 played · 0–20%
Giza
2 played · 1–150%
Midgard
2 played · 0–20%
Mount Olympus
2 played · 1–150%
Savannah
2 played · 0–20%
Steppe
2 played · 2–0100%
Tundra
2 played · 2–0100%
+ 5 more maps 6 games
Yellow River
2 played · 1–150%
Alfheim
1 played · 0–10%
Blue Lagoon
1 played · 1–0100%
Nile Shallows
1 played · 1–0100%
Valley Of Kings
1 played · 0–10%
Best map
Needs 10 resolved games
Toughest map
Needs 10 resolved games
Most played
Marsh 4 games

Context

Win rate by situation · buckets under 10 games are dimmed

Opponent rating

  • Opponent 100+ below 100% 1–0
  • Within 100 48% 11–12
  • Opponent 100+ above 33% 1–2

Game length

  • Under 12:00 — 0–0
  • 12–20 min 100% 4–0
  • 20–30 min 40% 8–12
  • 30+ min 33% 1–2

Patch

  • 19.17020 48% 13–14

27 known matches 20 analyzed archive through 2026-10-03 updated 0 minutes ago