Player Profile

Alright Cmon

Susanoo main · 88% · also Tsukuyomi 6%Military leanAggressive opener

Profile ID 1074721648

Steam Name History

Newest first, with the last time each name was seen.

  1. Alright Cmon
  2. Alright Cmon
  3. Alright Cmon

Identity & Playstyle

Identity reads the last 88 known games. The score split reads every known game with an official end-of-game score; opening, timing and military read analyzed games.

Identity

Known · last 88 of 88

Susanoo main · 88% · also Tsukuyomi 6%

  • Susanoo 88%77 games
  • Tsukuyomi 6%5 games
  • Oranos 2%2 games
  • Fu Xi 2%2 games
  • Kronos 2%2 games

Pantheon split

  • Japanese 93%
  • Atlantean 5%
  • Chinese 2%

Favorite minor-god paths

  • Susanoo MinakatatomiRaijinWatatsumi 4 games · 2–2
  • Tsukuyomi InariokamiFujin 2 games · 1–1
  • Kronos Prometheus 1 game · 0–1

Most-picked minor god at each age, following the picks that came before it. Analyzed games.

How is this read?

One-trick: top god in at least 90% of the last 88 games. Main: at least 60%. Pool: top two together at least 80%. Flex: no god above 40% with 4 or more gods at 10%+. Anything else is varied. Under 20 known games there is no label.

Playstyle

Analyzed · 63 of 88

Score split · 73 of 88 known games

Military lean
Military 50%Economy 50%

More military than 90% of Susanoo players. Wins and losses weighted equally (58% in wins, 43% in losses).

Kills per loss
1.33
58 killed · 44 lost per game
Buildings razed
6.1
per game
Largest army
79%
of games

Opening plan · Classical

Aggressive opener
  • Fight 87%
  • Other 11%
  • Expand 2%

Town centers before Heroic: 1 98% · 2 2% · 3+ 0% · early dock on 75% of 4 water maps

Age-up timing

Slower vs Susanoo players Faster
  • Classical 4:05 Faster than 65% of Susanoo players
  • Heroic 13:34 Faster than 4% of Susanoo players
  • Mythic 23:09 Faster than 7% of Susanoo players

Military

Early military
87%
of games, before Heroic
Myth-heavy
29%
of games
eAPM
56
higher than 70% of 1200–1499 players

Army archetypes (infantry, archer and cavalry players, early raids) arrive with the new replay decoder.

Rating & Form

Ranked 1v1 Supremacy · known rated games

1200130014001500 Peak 1505
Jan 1Last 88 rated gamesOct 14
7 days
±0
30 days
+85

Last 10

7–3
  1. W
  2. W
  3. L
  4. W
  5. L
  6. L
  7. W
  8. W
  9. W
  10. W

Games per week

68 in 12 weeks

Match History

Recent matches
DateLengthMapMatchupResultRatingActions
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Head-to-head

Results between Alright Cmon and the players they have met · Ranked 1v1 Supremacy

Most met · 15 of 74

Alright Cmon1505 · mostly Susanoo
2–13 meetings
[132]Pein1320 · mostly Amaterasu
Win rate vs
66.7%
Rating gap
+185 you
Last met
Sep 9
Rating swing
+14
  • Sep 9 Marsh SusanoovsAmaterasu Win +16
  • Sep 9 Savannah SusanoovsAmaterasu Loss −18
  • Sep 9 Anatolia KronosvsSet Win +16

God matchups

Alright Cmon's gods against every opponent god faced · Ranked 1v1 Supremacy

Win-rate scale<3030–3940–4748–5152–5960–6970%+
Your god \ theirsPoseidonFreyrOdinHadesLokiTsukuyomiZeusRaAmaterasuHuitzilopochtliKronosTezcatlipocaGaiaNüwaOranosQuetzalcoatlSetSusanooThorDemeterFu XiIsis
Susanoo77 games 56%9 50%6 57%7 83%6 60%5 86%7 67%6 75%4 67%3 67%3 0%2 0%3 0%2 50%2 50%2 50%2 0%1 50%2 50%2 0%1 0%1 0%1
Tsukuyomi5 games 100%1 50%2 100%1 100%1
Fu Xi2 games 100%1 0%1
Kronos2 games 0%1 100%1
Oranos2 games 0%1 0%1

Only opponent gods faced are shown. Cells under 3 games are dimmed. Striped cells are mirror matchups.

Best matchups

  • Susanoo vs Tsukuyomi7 games · 6–186%
  • Susanoo vs Hades6 games · 5–183%
  • Susanoo vs Ra4 games · 3–175%
  • Susanoo vs Zeus6 games · 4–267%
  • Susanoo vs Amaterasu3 games · 2–167%

Hardest matchups

  • Susanoo vs Tezcatlipoca3 games · 0–30%
  • Susanoo vs Freyr6 games · 3–350%
  • Susanoo vs Poseidon9 games · 5–456%
  • Susanoo vs Odin7 games · 4–357%
  • Susanoo vs Loki5 games · 3–260%

Gods & pantheons

Major-god and pantheon results · Ranked 1v1 Supremacy · open a god for its minor-god picks

  • Susanoo77 games · 52 analyzed 54.5% 42–35 88%
    Classical 52 reached
    Minakatatomi100%50% win
    Heroic 29 reached
    Raijin100%66% win
    Mythic 4 reached
    Watatsumi100%50% win
  • Tsukuyomi5 games · 4 analyzed 80.0% 4–1 6%
    Classical 4 reached
    Inariokami100%75% win
    Heroic 2 reached
    Fujin100%50% win
    Mythic
    Not reached in analyzed games.
  • Fu Xi2 games 50.0% 1–1 2%

    No parsed replays for this god yet.

  • Kronos2 games · 1 analyzed 50.0% 1–1 2%
    Classical 1 reached
    Prometheus100%0% win
    Heroic
    Not reached in analyzed games.
    Mythic
    Not reached in analyzed games.
  • Oranos2 games · 1 analyzed 0.0% 0–2 2%
    Classical 1 reached
    Prometheus100%0% win
    Heroic 1 reached
    Hyperion100%0% win
    Mythic 1 reached
    Helios100%0% win

Pantheon split

  • JapaneseSusanoo, Tsukuyomi 82 played · 46–36 56.1%
  • AtlanteanKronos, Oranos 4 played · 1–3 25.0%
  • ChineseFu Xi 2 played · 1–1 50.0%

Maps

20 maps · best and toughest need 10+ resolved results

Alfheim Most played
8 played · 6–275%
Mount Olympus
7 played · 5–271%
Megalopolis
6 played · 2–433%
Mirage
6 played · 5–183%
Nile Shallows
6 played · 2–433%
Valley Of Kings
6 played · 3–350%
Watering Hole
6 played · 3–350%
Marsh
5 played · 4–180%
Savannah
5 played · 2–340%
+ 11 more maps 33 games
Yellow River
5 played · 3–260%
Blue Lagoon
4 played · 2–250%
Ghost Lake
4 played · 3–175%
Oasis
4 played · 2–250%
Elysium
3 played · 1–233%
Giza
3 played · 1–233%
Tundra
3 played · 1–233%
Anatolia
2 played · 2–0100%
Midgard
2 played · 0–20%
Steppe
2 played · 1–150%
Kii
1 played · 0–10%
Best map
Needs 10 resolved games
Toughest map
Needs 10 resolved games
Most played
Alfheim 8 games

Context

Win rate by situation · buckets under 10 games are dimmed

Opponent rating

  • Opponent 100+ below 88% 14–2
  • Within 100 50% 31–31
  • Opponent 100+ above 30% 3–7

Game length

  • Under 12:00 33% 9–18
  • 12–20 min 68% 30–14
  • 20–30 min 53% 8–7
  • 30+ min 50% 1–1

Patch

  • Unlabelled patch 40% 2–3
  • 19.17020 55% 46–37

88 known matches 63 analyzed archive through 2026-10-03 updated 14 hours, 15 minutes ago refresh queued