Not enough games for an identity label (20 needed)·Aggressive opener·Slow tech
Profile ID 1073791532/
Identity & Playstyle
Identity reads the last 17 known games. The score split reads every known game with an official end-of-game score; opening, timing and military read analyzed games.
Identity
Known · last 17 of 17
Not enough games for an identity label (20 needed)
17 of 20 games needed for an identity label.
Ra100%17 games
Pantheon split
Egyptian 100%
Favorite minor-god paths
Bast→Sekhmet→Horus
2 games · 2–0
Most-picked minor god at each age, following the picks that came before it. Analyzed games.
How is this read?
One-trick: top god in at least 90% of the last 17 games. Main: at least 60%. Pool: top two together at least 80%. Flex: no god above 40% with 4 or more gods at 10%+. Anything else is varied. Under 20 known games there is no label.
Playstyle
Analyzed · 10 of 17
Score split · all 17 known games
Military 37%Economy 63%
Too few wins or losses to balance by result.
Kills per loss
1.36
124 killed · 91 lost per game
Buildings razed
6.3
per game
Most kills
76%
of games
Opening plan · Classical
Aggressive opener
Fight 50%
Advance 30%
Expand and fight 20%
Town centers before Heroic: 1 50% · 2 50% · 3+ 0% · early dock on 100% of 1 water maps
Age-up timing
Slower ← vs Ra players → Faster
Classical5:25
Faster than 2% of Ra players
Heroic13:13
Faster than 5% of Ra players
Mythic24:46
Faster than 3% of Ra players
Military
Early military
60%
of games, before Heroic
Myth-heavy
60%
of games
eAPM
56
higher than 68% of 1200–1499 players
Army archetypes (infantry, archer and cavalry players, early raids) arrive with the new replay decoder.
Rating & Form
Ranked 1v1 Supremacy · known rated games
110012001300Peak 1301
Sep 6Last 17 rated gamesOct 16
7 days
±0
30 days
+146
Last 10
9–1
W
W
W
W
W
W
L
W
W
W
Games per week
14 in 12 weeks
Match History
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Head-to-head
Results between Dan and the players they have met · Ranked 1v1 Supremacy