Krush
| Time | Food | Wood | Gold | Favor | Action | Villager Distribution |
|---|---|---|---|---|---|---|
| Archaic | ||||||
| 0:00 | 1 villager - Food | 1 - Gold |
Send oracles to scout close to base.
After max LOS range move them towards opponents base
|
1
0
1
3
|
||
| 1:24 | 3 - Food | [herd] 1 goat - Gold/Temple [citizen] |
4
0
1
3
|
|||
| 1:52 | [gold] [citizen] - [food] (Goat). |
Build [temple] with [gold] [citizen] as soon as you get 150 [gold], Then - [food] (Goat).
|
6
0
0
3
|
|||
|
Stop Villager Auto-queue to have enough food for [age_up]
Position Oracles to get vision of opponents temple and gold.
|
6
0
0
3
|
|||||
| 1:58 | Advance | |||||
| Send 3 [food] [citizen] - [wood]. |
4
3
2
3
|
|||||
| 2 goat [citizen] - [gold] after aging up. | [gold] [citizen] - [manor] |
1
0
2
3
|
||||
| 2:58 | Classical | |||||
|
Resume Villager Auto-queue.
Build counter barracks close to house range.
|
1
0
2
3
|
|||||
| 2 - Food | Build cheiroballista, heroize with valor if needed. |
3
3
2
3
|
||||
View the original build order by Cajocu.
Our thanks to the DoD Clan for the extraordinary amount of work they put into creating and sharing build orders for players around the world.