Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Vindicare vs spencer.mc

Ranked 1v1 SupremacyStarted 4 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:37
Giza map preview
Map Giza
Winner
VindicareTezcatlipoca
Pre-match Elo1710
Win probability71.3%
13:37 Match length Vindicare favored
Defeated
spencer.mcTsukuyomi
Pre-match Elo1552
Win probability28.7%

Match at a glance

Vindicare vs spencer.mc

WinnerVindicare
MapGiza
QueueRanked 1v1 Supremacy
Duration13:37
Started
Ended
Elo favorite71.3%Vindicare
Fastest Classical3:46*spencer.mc
First pressure3:40Vindicare · Warrior Priest trained
Market timing7:10spencer.mc · Market
First extra TC8:09Vindicare · Village Center
Most military units47spencer.mc
Highest EAPM67.7Vindicare
Market volume300spencer.mc

Vindicare

Tezcatlipoca

Victory
Huehuecoyotl Huehuecoyotl
Itzpapalotl Itzpapalotl
Elo1710+10
EAPM67.7
Military units42
First pressure3:40Warrior Priest trained
First expansion8:09
Market volume100
Total score 18,206
Military score 8,905
Economic score 8,776
Kills score 594
Units killed 21
Units lost 25
Buildings razed 0
Largest army 42
Favorite unit Obsidian Butterfly 15 fielded
Classical 4:29* Clicked 3:29
Heroic 10:27* Clicked 9:12
Mythic Not reached

spencer.mc

Tsukuyomi

Defeat
Inari Okami Inari Okami
Hachiman Hachiman
Elo1552-10
EAPM63.1
Military units47
First pressure3:54Stable Japanese
First expansion
Market volume300
Total score 17,644
Military score 7,485
Economic score 9,880
Kills score 279
Units killed 12
Units lost 21
Buildings razed 2
Largest army 47
Favorite unit Yumi Horse Archer 23 fielded
Classical 3:46* Clicked 3:01
Heroic 8:24* Clicked 7:28
Mythic Not reached

Match highlights

Replay-derived moments

Elo favorite71.3%Vindicare
Fastest Classical3:46*spencer.mc
Fastest Heroic8:24*spencer.mc
First pressure3:40Vindicare · Warrior Priest trained
First extra TC8:09Vindicare · Village Center
Market timing7:10spencer.mc · Market
Armory timing6:07spencer.mc · Armory

Player highlights

Standout performances

Highest total score18,206Vindicare
Highest military score8,905Vindicare
Highest economy score9,880spencer.mc
Most kills594Vindicare
Most units killed21Vindicare
Most deaths25Vindicare
Most buildings razed2spencer.mc
Largest army47spencer.mc
Favorite unitYumi Horse Archerspencer.mc · 23 fielded

Vindicare

Highest ScoreMost DeathsMost KillsMost Resources

spencer.mc

Largest ArmyMost Improvements

Chronology

Unified match timeline

Events share the same minute rows, making simultaneous decisions easier to compare.

Time Vindicarespencer.mc
First military pressureWarrior Priest trained
Warrior Priest3 training queues
God powerObsidian Mirror
First military pressureStable Japanese
Key technologyHand Axe
Naginata Rider3 training queues
Bushi2 training queues
Tlamanih Spearman12 training queues
Key technologyHand Axe
Key technologyPickaxe
ArmoryArmory
Key technologyHusbandry
Tequihua Archer2 training queues
MarketMarket
Town / Village CenterVillage Center
Naginata Rider2 training queues
Yumi Horse Archer23 training queues
God powerNew Moon
Key technologyPickaxe
MarketMarket
Tlamanih Spearman2 training queues
God powerShogun
God powerSwampland
Naginata Rider16 training queues
Warrior Priest3 training queues
Obsidian Butterfly15 training queues
Key technologyBow Saw
Jaguar Rider4 training queues
Key technologyHeavy Stable Soldiers
God powerLullaby
Key technologyShaft Mine

*Age transition timings are estimated from age-up click/queue time plus standard research duration.

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Vindicare

Fast Classical4:29 estimated completion
Early pressure3:40 · Warrior Priest trained
Fast expansion8:09 · Village Center
Early market / Heroic prep9:06 · Market
Heavy walling signal8 wall build events
Market economy signal100 total resource volume

spencer.mc

Fast Classical3:46 estimated completion
Early pressure3:54 · Stable Japanese
Early market / Heroic prep7:10 · Market
Early armory / Heroic prep6:07 · Armory
Market economy signal300 total resource volume
Vindicare · Early PressureBy 6:00 this player had multiple military signals online.
Vindicare · Rush SetupClassical age was queued around 3:30 or faster.
spencer.mc · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
spencer.mc · Early PressureBy 6:00 this player had multiple military signals online.
spencer.mc · Fast HeroicHeroic age was queued at or before 8:00.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 400 total volume

Vindicare

Bought

Wood100

Sold

No sells

Total player market volume100

spencer.mc

Bought

No buys

Sold

Food100
Wood200
Total player market volume300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Vindicare

Army

Obsidian Butterfly15
Tlamanih Spearman14
Warrior Priest6
Jaguar Rider4
Tequihua Archer2
Quimichin Spy1
Buildings9 types
House10
Wall8
Calpulli4
Smoke Trap2
Temple2
War Hut2
Great Temple1
Market1
Village Center1
God powers2 invoked
Lullaby1
Obsidian Mirror1

spencer.mc

Army

Yumi Horse Archer23
Naginata Rider21
Bushi2
Daimyo1
Buildings9 types
House16
Watermill6
Stable Japanese4
Shrine Japanese3
Mining Camp Japanese2
Armory1
Guardhouse1
Market1
Temple1
God powers3 invoked
New Moon1
Shogun1
Swampland1