Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

FabFrBzh vs Xjrkiller1

Ranked 1v1 SupremacyStarted 4 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:11
Alfheim map preview
Map Alfheim
Defeated
FabFrBzhGaia
Pre-match Elo1042
Win probability39.6%
24:11 Match length Xjrkiller1 favored
Winner
Xjrkiller1Tsukuyomi
Pre-match Elo1115
Win probability60.4%

Match at a glance

FabFrBzh vs Xjrkiller1

WinnerXjrkiller1
MapAlfheim
QueueRanked 1v1 Supremacy
Duration24:11
Started
Ended
Elo favorite60.4%Xjrkiller1
Fastest Classical4:07*Xjrkiller1
First pressure4:46Xjrkiller1 · Stable Japanese
First extra TC4:29FabFrBzh · Town Center
Market timing7:11Xjrkiller1 · Market
Most military units258FabFrBzh
Highest EAPM40.2Xjrkiller1
Market volume3,000Xjrkiller1

FabFrBzh

Gaia

Defeat
Oceanus Oceanus
Theia Theia
Atlas Atlas
Elo1042-14
EAPM31.2
Military units258
First pressure4:51Military Barracks
First expansion4:29
Market volume0
Total score 34,081
Military score 10,818
Economic score 21,659
Kills score 1,624
Units killed 59
Units lost 186
Buildings razed 7
Largest army 258
Favorite unit Dryad 50 fielded
Classical 4:14* Clicked 3:14
Heroic 15:40* Clicked 14:25
Mythic 23:21* Clicked 21:21

Xjrkiller1

Tsukuyomi

Victory
Inari Okami Inari Okami
Fujin Fujin
Okuninushi Okuninushi
Elo1115+14
EAPM40.2
Military units181
First pressure4:46Stable Japanese
First expansion9:44
Market volume3000
Total score 60,615
Military score 32,098
Economic score 22,365
Kills score 6,223
Units killed 190
Units lost 83
Buildings razed 12
Largest army 181
Favorite unit Naginata Rider 48 fielded
Classical 4:07* Clicked 3:22
Heroic 8:56* Clicked 8:00
Mythic 19:21* Clicked 17:51

Match highlights

Replay-derived moments

Elo favorite60.4%Xjrkiller1
Fastest Classical4:07*Xjrkiller1
Fastest Heroic8:56*Xjrkiller1
Fastest Mythic19:21*Xjrkiller1
First pressure4:46Xjrkiller1 · Stable Japanese
First extra TC4:29FabFrBzh · Town Center
Fortress timing14:28Xjrkiller1 · Castle
Market timing7:11Xjrkiller1 · Market
Armory timing7:14Xjrkiller1 · Armory
Farm transition9:29–9:29FabFrBzh · 4 farms clustered

Player highlights

Standout performances

Highest total score60,615Xjrkiller1
Highest military score32,098Xjrkiller1
Highest economy score22,365Xjrkiller1
Most kills6,223Xjrkiller1
Most units killed190Xjrkiller1
Most deaths186FabFrBzh
Most buildings razed12Xjrkiller1
Largest army258FabFrBzh
Favorite unitDryadFabFrBzh · 50 fielded

FabFrBzh

Largest ArmyMost DeathsMost Resources

Xjrkiller1

Highest ScoreMost ImprovementsMost Kills

Chronology

Unified match timeline

Events share the same minute rows, making simultaneous decisions easier to compare.

Time FabFrBzhXjrkiller1
God powerGaia Forest
Key technologyPickaxe
Key technologyHand Axe
God powerGaia Forest
Key technologyHand Axe
Key technologyPickaxe
Key technologyHand Axe
Key technologyHand Axe
Key technologyHand Axe
Key technologyHand Axe
Key technologyHand Axe
Key technologyHand Axe
Key technologyHand Axe
Key technologyHand Axe
Key technologyHand Axe
Key technologyHand Axe
Key technologyHand Axe
Town / Village CenterTown Center
First military pressureMilitary Barracks
Key technologyHand Axe
First military pressureStable Japanese
Murmillo2 training queues
Katapeltes10 training queues
Naginata Rider4 training queues
Turma9 training queues
God powerCarnivora
Murmillo5 training queues
MarketMarket
ArmoryArmory
ArmoryArmory
Naginata Rider12 training queues
Key technologyCopper Weapons
Key technologyCopper Weapons
Key technologyCopper Weapons
Key technologyCopper Weapons
Key technologyCopper Weapons
Key technologyCopper Weapons
Key technologyCopper Weapons
Key technologyCopper Weapons
Key technologyCopper Weapons
Key technologyCopper Weapons
Key technologyCopper Weapons
Key technologyCopper Weapons
Key technologyCopper Weapons
Key technologyCopper Weapons
Key technologyCopper Weapons
Key technologyCopper Weapons
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Armor
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Shields
Katapeltes10 training queues
Farm transition4 farms clustered
Murmillo5 training queues
God powerCarnivora
God powerSwampland
Key technologyCopper Shields
Key technologyCopper Shields
Key technologyCopper Shields
Key technologyCopper Shields
Key technologyCopper Shields
Key technologyCopper Shields
Town / Village CenterTown Center
Key technologyCopper Shields
Key technologyCopper Shields
Key technologyShaft Mine
Town / Village CenterTown Center
Key technologyShaft Mine
God powerNew Moon
Key technologyMedium Stable Soldiers
Key technologyHusbandry
Katapeltes5 training queues
Yumi Archer2 training queues
Bushi2 training queues
Katapeltes5 training queues
God powerCarnivora
God powerSmiting Gust
Naginata Rider2 training queues
Yumi Archer19 training queues
Bushi2 training queues
Key technologyHeavy Guardhouse Soldiers
Farm transition7 farms clustered
Key technologyBow Saw
Key technologyBow Saw
Key technologyBow Saw
Key technologyBow Saw
Key technologyPlow
Key technologyBow Saw
Town / Village CenterTown Center
Katapeltes5 training queues
Fortress-tier buildingCastle
Samurai20 training queues
Key technologyShaft Mine
Key technologyBow Saw
Key technologyPlow
Oracle7 training queues
God powerHesperides Tree
Dryad15 training queues
Key technologyBallistics
Arcus5 training queues
Key technologyHusbandry
Key technologyHusbandry
Key technologyShaft Mine
Key technologyHeavy Dojo Soldiers
Bushi5 training queues
God powerHesperides Tree
Fortress-tier buildingPalace
Arcus15 training queues
Contarius10 training queues
Key technologyShaft Mine
Katapeltes10 training queues
Murmillo16 training queues
Town / Village CenterTown Center
Samurai25 training queues
God powerSmiting Gust
Key technologyMedium Infantry
Turma5 training queues
Caladria7 training queues
Contarius5 training queues
Naginata Rider15 training queues
Fortress-tier buildingCastle
God powerSacred Gate
God powerSwampland
God powerNew Moon
God powerSmiting Gust
Key technologyChampion Stable Soldiers
Dryad15 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyMedium Archers
Arcus15 training queues
Oyumi4 training queues
Key technologyChampion Guardhouse Soldiers
Yumi Archer10 training queues
Key technologyMedium Infantry
Key technologyHeavy Cavalry
Contarius5 training queues
MarketMarket
MarketMarket
Key technologyChampion Dojo Soldiers
MarketMarket
Contarius20 training queues
Dryad20 training queues
Oyumi2 training queues
Yari Spearman15 training queues
God powerCarnivora
Arcus10 training queues
Turma10 training queues
Katapeltes5 training queues
God powerImplode
Murmillo5 training queues
Naginata Rider15 training queues
Bushi10 training queues
Yumi Archer15 training queues

*Age transition timings are estimated from age-up click/queue time plus standard research duration.

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

FabFrBzh

Fast Classical4:14 estimated completion
Early pressure4:51 · Military Barracks
Fast expansion4:29 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep21:59 · Market
Early armory / Heroic prep8:17 · Armory
Fortress tech path17:38 · Palace
Heavy walling signal8 wall build events
Farm transition9:29–9:29 · 4 farms clustered
Large army production258 military units

Xjrkiller1

Fast Classical4:07 estimated completion
Early pressure4:46 · Stable Japanese
Expansion signal9:44 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep7:11 · Market
Early armory / Heroic prep7:14 · Armory
Fortress tech path14:28 · Castle
Heavy walling signal7 wall build events
Farm transition13:37–13:38 · 7 farms clustered
Market economy signal3,000 total resource volume
Large army production181 military units
FabFrBzh · 2 TC BoomA second Town Center was started by about 6:00.
FabFrBzh · Early PressureBy 6:00 this player had multiple military signals online.
Xjrkiller1 · Early PressureBy 6:00 this player had multiple military signals online.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3000 total volume

FabFrBzh

Bought

No buys

Sold

No sells

Total player market volume0

Xjrkiller1

Bought

Food1500
Wood600

Sold

Food500
Wood400
Total player market volume3000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

FabFrBzh

Army

Dryad50
Katapeltes50
Arcus45
Contarius40
Murmillo33
Turma24
Caladria9
Oracle7
Buildings12 types
Farm27
Manor8
Wall8
Military Barracks5
Counter Barracks3
Market3
Sentry Tower3
Town Center3
Armory1
Economic Guild1
Palace1
Temple1
God powers4 invoked
Carnivora4
Gaia Forest2
Hesperides Tree2
Implode1

Xjrkiller1

Army

Naginata Rider48
Yumi Archer46
Samurai45
Bushi19
Yari Spearman15
Oyumi6
Oni2
Buildings14 types
Farm22
House16
Dojo10
Watermill9
Shrine Japanese8
Guardhouse7
Wall7
Mining Camp Japanese5
Stable Japanese5
Castle2
Town Center2
Armory1
Market1
Temple1
God powers4 invoked
Smiting Gust3
New Moon2
Swampland2
Sacred Gate1